I find myself in a similar spot Big Ron lmao. I find I can get by on my opening knowledge, and if it's a long drawn out boring end game with 4 units each, that way I can old man them to death, that's easy to manage, experience counts for something there; but those crazy middle games with units flying everywhere, all kinds of tactics and dynamism I just get blown off the map hahah, hands can't do what the brain wants and the eyes can't even see it lol.
Well. I know that feeling all too well:=) and I play since 2016. When multitasking is king then I'm a farmer
For me the lag is happily gone. I had even more lag with VPN then without. I cross my fingers that you can also say that soon especially if you have to play a tournament on weekend...
Hi,
nice to see that veterans return to their duty
Meta commanders for Wehrmacht are:
- Jaeger Armor
- German infantry (because of 5 men Grens)
- Jaeger Infantry (good versatile commander)
- Strategic Reserves or the other Assgren commander
If a Cav Rifle in Heavy Cavalry goes in place of Ranger, I think the Smoke skill should be replaced.
It is a subjective idea, but I think the M5 half-track vehicle is appropriate as an alternative skill.
If m5 is included in that way, I think there is a possibility that the lt tech will be used more in Heavy Cavalry's team game.
I like the idea! M5 would fit well to the theme. Offmap smoke is maybe not needed anymore after the patch when mortars can significantly shoot faster smoke.
The problem with all USF Shermans is that they have to compete with the very (cost) effective stock HE Sherman and Jackson. All the special variants are good on their own, but there's little reason to pick them over these two, outside of personal preference.
Agreed on this! That's why you and the team should break new ground with the E8 to make it distinctive.
Just to throw out an idea:
Redesign the E8 to a Commando Tank. Your modteam member Stark suggested this in the "new US commander" thread 2 ago and I think the idea is worth a discussion.
E8 Command Tank would give you a lot of options to design a really outstanding Sherman.
I agree with your opinion. However, these adjustments require some work.The cav rifle is basically armed with an m3 grease gun. I think their armament needs to be adjusted to m1 carbine. Are you thinking of the idea that the Ranger can help with the lack of anti-infantry capabilities to the rifle company? If so, I agree. Your opinion.
And for Heavy cavarly, I thought the Cav Rifle was pretty much needed.
I've thought the Cav Rifles are thematically a slam dunk for Heavy Cav. They would also help to make the doctrine stronger in the early game. Rangers come very late. But CAv Rifles + off map smoke can make some noise.
I also don't like the fact that Heavy Cav combines the only heavy tank for US with an elite infantry unit. Pershing with a minor buff + CAv Rifles will already be a strong combo.
And "combined arms" could use some tweaks. Its barely used probably because of the high munition cost. Maybe lowering the cost (and the performance) would help.
OKW commanders do not need any major changes imo. They have one of the most versatile (viable) commander rosters (at least for teamgames) of all factions. [...]
Hi Sander,
I agree with most of your ideas and incorporated some of them in my own proposals. If Luftwaffe gets the Ostwind and Fortress gets an additional ability then a lot would already be won. As I wrote in my op OKW, UK and USF commanders need fine tuning no major reworks.
That being said I still have some questions:
1. Why should Firestorm have the "incendiary barrage" that only affects 1 unit when US "Urban Assault Kit" benefits 2 units (Riflemen and RE)?
US players have usually 2-3 rifles and with this commander 2 RE. That means that the ability is useful for 5 units, incendiary barrage only benefits max. 2 leigs. It's a question of consistency to balance this discrepancy out imo.
2. Filling the free slot in "Fortress" with "DotF" would make sense but would also mean that Fortress and Overwatch would share 2 abilities. Would it not be worth considering to move "DotF" to Fortress and replace the ability in Overwatch?
3. Do you think the impact of the following abilities justify their cost?
UK: concentrated Fire Barrage / current price: 240 munition
USF: P-47 rocket run / current price: 240 munition
USF: 240mm HOwitzer barrage / current price: 250 munition
OKW: Zeroing Arty / current price: 300 munition
I feel like Grand Offensive now from its original vision that was intended has changed under the balance team for balance concerns which is understandable. But there are two abilities that currently don't fit the the theme of an Offensive based commander is Infra red STG's for obersoldatan and panzer commander upgrade.
The new suggestion for Grand Offensive loadout would just remove two abilities
The two new abilities that I would like to see be added into the doctrine which could spice things up a bit giving that Offensive flavour is Infiltration tactics and Valiant Assault.
Smoke Bombing Run (munition ability) 'small cost for usage'
Fusiliers (manpower ability)
Infiltration Tactics (munition ability) 'small cost for usage'
Valiant Assault (munition ability) 'large cost'
Tiger 1 (manpower/Fuel call-in)
I like your suggestion to replace the Tank Commander with Valiant Assault a lot.
Here are my reasons:
- Tank Commander does not make much sense in this commander anymore when the TigerI can't be upgraded with it.
- Valiant Assault fits thematically MUCH BETTER to Grand Offensive than to Luftwaffe.
- Falls in combination with VA are problematic. We could solve this issue if we move VA to Grand Offensive AND free up a slot in Luftwaffe which could be used for a "Luftwaffe Supply drop"
Reworked Luftwaffe commander after moving VA and replacing Heavy Fortification:
- Ostwind
- Supply drop (ability from Osttruppen commander, Pak40+mg34 but med kits instead of fuel/ mun)
- Stuka Smoke Recon
- Falls
- Airborne Assault
This would be a much better commander than the live version and would erase the cheese of Falls+VA.
Not so sure about "Infiltration tactics". The ability fits well imo but we also would have it in 3 doctrines then. But I would still do it