10/10 shitposting
Dude, they have the same range at 80 range each but they don't act like it due to the shape of the models. They are clearly supposed to have the same range and that is the issue I am trying to highlight.
The balance team haven't given the 17 pdr 80 range because they knew that meant it would have 1 less range than the Jagdtiger which also has 80 range.
What about that could possibly be construed as "Shitposting"? |
I dont believe you, exactly how is the Stuka supposed to land 5/6 rockets in the area the the emplacement takes up?
Shrug, try it in cheat mod a few times dude and let me know. unbraced you only need to land 4 or so (the rockets have AoE remember) and the 17 pdr is freakin gigantic. If it doesn't kill it outright it only needs 1 shot or something. Regardless, a LeiG is good enough to force it to brace as it basically physically can't miss it with it's scatter, it won't beat sim city but it'll counter a 17 pdr, then once it unbraces stuka it or rush it for a flame nade.
The panzerwerfer does bugger all however. |
I'd like to point out, now that Urban Assault has 'cover to cover' it makes the smoke strike call-in utterly useless. If this was traded out for the now unused mechanised 155 howitzer barrage, this doctrine would be very good and relevant in all sized games not just 1v1s. It's also a nice way to utilise a currently unused ability that is in the files. |
btw im quite sure u can attack ground at the JT to still hit it
You can but it doesn't work very well at all, it scatters into the ground mostly whereas the jagdtiger hits every time.
"Fuel costing" at gun. LOL. Compare that with the fuel cost of a Jagdtiger. Meanwhile u say if a 240/60 gren is EVEN REMOTELY similar in performance to 280/120 rifles, it's unacceptable. LOL
Dude, it's an Anti-tank gun, and the Jagdtiger is a tank, or is at least tankesque. Good balance is that an anti armour unit shouldn't really be counterable by armour, just as the Jagdtiger, an anti armour unit, isn't really counterable by armour unless you use it wrong.
I don't think that's asking for much. Like I said before, OKW have plentiful counters to the 17 pdr anyway. Whereas UKF have very few counters to the Jagdtiger. It wouldn't even be a counter, they'd be more or less even. |
Thread: Bofors28 Mar 2019, 20:10 PM
I also like the sound of making the bofors do its freaking job.
Also I do actually occasionally use the bofors for the same reason as @Exterior Reptile, for team games anyway. 1v1 and 2v2 I'd probably take AEC but in team games I normally rush for a centaur so I avoid the AEC anyway. It's great for those late game bloodbaths being able to lock down a point from blobs and in late game terms it's really cheap to build.
I actually really like having it as an asset for this reason as it allows you you virtually ignore a CP and focus on securing one of the other ones. |
I would suggest the following, next time a vehicle fire beyond the range of your atg simply aim and attack ground. ATG shots have a good chance to scatter and collide with your intended target.
I have, that sometimes works, however the 17 pdr when attacking ground basically shoots any point on the ground in front of it when you do that and virtually never hits anything. The Jagdtiger however, I assume due to it's height, hits virtually every time and also the 17 pdr is so large it can't really miss either.
Basically if you're lucky you get 1 hit, it basically makes no difference. |
Can I just say I think people are missing the point here, this isn't really about buffing the 17 pdr or nerfing the Jagdtiger. Buffing the range of the 17 pdr (or nerfing the other etc.) is just the solution to the problem. It's about the fact that the 17 pdr is not working as intended. They currently have the same range stats (80) but don't function as such.
Balance aside, this is an exploit/bug by the Jagdtiger interacting with the 17 pdr (usually using attack ground) which therefore needs to be fixed.
This isn't an intended feature guys. |
Or you play against a competent player who hears the stuka coming, doesnt brace because it doesnt do a significant amount of damage due to its linear spread, and just repairs with engies. You have spent 100 fuel to not counter a cheaper unit, Congratulations you have played yourself.
Firstly, a well placed stuka can outright kill a 17 pdr from max health but besides that.
Again, you clearly have no follow up to your attacks, if they dont brace, its low enough health to kill, if they do you can push it. It's really not difficult. There's a reason emplacements are exceedingly rarely used in high tier gameplay.
Sim city is one of the easiest strats to counter providing you haven't already picked commanders incapable of doing so, so if you can counter sim city, you can counter 1 17 pdr emplacement... Even without the Jagdtiger.
I wonder if the Pak (big gun) can be countered by ISU?
The PaK43 can fire through buildings for free so can be built to safely be able to fight units such as the ISU. The 17 pdr cannot unless you pay 100 munitions every time you want to fire it. |
Lol, people still claiming JT op ?
The unit itself is not OP, the point of the thread is about balancing it against the 17 pdr. In which the 17 pdr is outranged when statistically they are identical, thus it is intended that they should have equal range but they do not. |
There are plenty of other option to counter a JT that so cost inefficient that is mostly used in 4vs4 games.
British counters such as? The only effective one I can think of is sextons which will never kill it, only make it relocate. Sure your allies have IL2 bombing runs and the like but what do UKF players have themselves?
Flanking is only valid if your opponent is incompetent and some maps don't allow it anyway (e.g.-angermunde) and the things front armour is basically impenetrable. Sure you could maul it with PIATS if your opponent had no eyes or arms but that sacrifices any hope of dealing with their infantry and they could shut that down with any form of suppression. There's nothing left in the british roster both stock and commander specific save firing 20 tulips at it for 2000 munitions. |