Hi,
this might have already been suggested but I'd like to suggest a self destruct button on UKF Vanguard Glider HQ? Currently there is no way to retrain an Air landing officer if the unit is wiped thus requiring a new glider to get a new one. Unless i'm missing something obvious, without self destruct, currently the only way I've found to destroy the glider myself (i.e. without deliberately trying to get the enemy to do it for me) is with multiple commando demo charges which is extremely expensive, costing up of 400 munitions if the glider is at max hp as you can't team-kill it with your own tanks. I find myself deliberately trying to crash the thing pretty hard so that it takes more damage so I can destroy it more easily if I lose the officer. Alternatively, allowing the training of a new officer might make more sense (obviously only one at a time though).
Another thing I thought would be cool, although might upset balance a bit is the ability for the universal carrier to either deploy mortar smoke shells or upgrade to a mortar. currently every faction in the game has easy access to mobile indirect fire of some description, (USF has the option of mortars and Pack howitzers and doctrinal mortar half tracks the greedy B*******) As a Brit main, If I dig in on point. build machine guns or bofors or entrench myself for example, I could expect to swiftly end up facing several mortars or infantry support guns to dislodge me. The mortar pit is ok, although immobile and often ineffective as soon as frontlines become mobile and easily destroyed in team games if more than one mortar is present at a time. Particularly in this patch I find myself taking royal artillery with anvil for airburst 9 times out of 10 to counter Infantry support gun spam which I can almost expect in every game. Against a wehrmacht player however I can often face MG/mortar spam with no indirect fire of my own (unless i take royal artillery and airburst, which I can't get until Company command post at around 10 minutes in.), aside from a mortar pit which once I have ousted the machine guns can end up out of range of most of the fighting when I cap the point. I normally find myself using a sniper to counter mg's instead as I prefer the mobile aspect of it although this is extremely micro intensive and a lapse of concentration for a second results in it dying especially as mg42s seem to have longer range than is shown.
Anyway with Concentration barrage getting the (to be honest, much needed) nerf to it's ability to be placed anywhere on the map regardless to line of sight next patch, machine guns and mortar spam is looking to be pretty effective against Brits who generally struggle to push against the enemy without commandos or late game armour unless I build and destroy mortar pits repeatedly as I advance. My suggestion is basically:
historically Universal carriers could carry a 2 inch mortar to support infantry advance. Primarily, I believe, used with smoke shells. The ability for a Universal carrier to either deploy smoke shells like the valentine or mortar pit to allow infantry to advance on machine guns or better yet perhaps with a mortar upgrade (perhaps costing fuel like a usf mortar halftrack) allow it to apply pressure to stationary mgs and mortars with it's own barrage ability would be extremely useful for UKF as mobile indirect fire which they lack, also makes Universal carrier more Universal. As for balancing, if deemed OP, it could be locked to doctrine, or locked to one of the UKF choices i.e. armoured car/bofors or anvil/hammer. Best might be for armoured car as used in combination with bofors might be a little strong and goes with the theme of mechanised mobility, this would also encourage use of mortar pits with bofors instead as people seem to complain a lot about "uncounterable British emplacements". Alternatively, it was a 2 inch mortar not a 3 inch, could make blast radius less, the ability to apply pressure alone to stationary guns forcing them to relocate without spending 400 manpower on a mortar pit that won't have enough range afterwards would be useful enough.
Disclaimer: I'm not claiming machine gun/mortar/bunker spam is op, It's a valid fool proof strategy. It can be fairly straight forward to counter late game (or with airburst). Often in games however, I find myself matched in triple or Quadruple brit teams, against multiple OKW, where Infantry support guns and LefH guns can be game winning, pretty much locking me to taking Royal artillery to bail out my team. Having a little more useful indirect fire as UKF would basically allow me to use other regiments every now and then which would be nice.
Thanks,
MAKE UNIVERSAL CARRIER UNIVERSAL AGAIN! |