My point was more it's very useful for the british, not that it was unique to the british necessarily as the 17 pdr is outranged by the jagdtiger and countered more easily. Obviously yeah it would work for the priest too.
Also it's not particularly risky from when I've been using it., It's more for pushing back panther dives than pushing with a sexton. |
Sounds about right, I still play them and enjoy them but only in team games. So I don't really know about 1v1. It still relies on crutch units, they haven't gone, they're just different.
Things I can suggest for 1v1s though? Royal engineers is probably the best regiment, the new sapper flame throwers are great and give you much needed building clearance, and the 10 inch incendiary is very effective, quite cheap indirect fire and the avre is great now that it has a hold fire mode and crew repairs are just nice. 90 muni to put 2 brens on infantry is ridiculously good too.
Mobile assault is apparently really good too though.
I agree, commandos are pretty useless. Or rather, not that they're useless, I just think they are eclipsed by sappers which have far more versatility and are basically disposable because of how cheap they are, they kill stuff very quickly and it just doesn't matter if you lose men because you will always trade out better. People still use commandos as a vehicle for gammon bombs but I don't know why personally, default british grenades are so good, cheaper and have no minimum range. Centaur got nerfed but it's still good, issue is just the cromwell got a price decrease sooo...
This is more relevant for team games but could transfer over I guess...
CHURCHILLS ARE THE GREATEST BATTLE IMPLEMENT EVER DEVISED! Slaughters infantry, can toe to toe panthers, especially since panthers got an armour nerf and have good vet so scale well. The gun is good despite what people say, it clubs the living daylights out of mediums and will pen panthers fine, if not, get a 6pdr as backup and it's gg, if it gets into trouble it can reverse through it's own smoke at max speed now too so it just doesn't die.
Brits definitely need a snare, they didn't used to need one because they had by far the best AT in the game. The comet was just a better panther, fireflies had a burst damage of like 500HP and could temp snare, the AEC was a puma, the 6pdr was and still is disgusting, emplacements couldn't be countered and piats could kill a KT in like 5 direct hits.
All of that is gone now so now you have a faction with average/mediocre AT but without snares. You really need to use mines at the moment, people have been avoiding the mortar pit right now but use it to place smoke so you can mine the smoke.
Imo, they should either make gammon bombs sticky like satchels and snare, or give sappers No. 74 sticky grenades that snare. |
I think the sexton range is perhaps a little short, especially when accuracy and scatter is based of range. When you take that into account, the jagdtiger can nearly counter snipe it.
Having said that, the sexton has the benefit of being one of the only units in the game that can counter axis superheavies (Jagdtiger, elefant and KT) due to it's awesome damage and accuracy if you close the distance a little. if you shell it, it has to move making it vulnerable and if they don't, the thing will be down for repairs all game. I've also regularly used it instead of a firefly in combo with churchills against panthers, It deals ridiculous damage and is pinpoint accurate at it's minimum range, people don't expect their panther to lose half of it's health in one shot when they facehug your churchill.. (FYI, 25 pdrs firing flat shots were used for this IRL too. )
Alternatively, If it does need to be buffed, what about a 50-60 munition airburst barrage instead of creeping barrage? Could keep the range the same and just make it the king of flattening stuff within it's range? (Just an idea) |
It was mostly op due to that fact that it had airburst which landed on the same place 5 times meaning it could nearly destroy all OKW deployed trucks and destroy all OST bunkers through FOW, they have removed that now. If firing artillery into fog of war is so OP why can every other faction do it? (ML-20, B4, LefH etc) And no it isn't fair because you can destroy them, they fire for free (instead of 100 muni) and anyone with a brain will not let you get close to it. You require intense teamwork and timing from your team to counter them, that is why there are so many threads complaining about them atm. That's why most people have been suggesting that they remove airburst and allow you to fire into FOW, so that it is on par with every other faction, not distinctly worse, especially seeing as the recon ability doesnt really work and will never spot an LefH because people usually build them next to their base.
Honestly the rest of the game works off countering. If it were up to me, if you take LefHs and spam mortars and want to rely on that and someone takes royal artillery, you should get countered and have to change strategy.
I agree with the need for scouting though, I think all artillery should have horrible scatter unless spotted for, that also means no artillery would be free as munitions may be required for spotting. This allows better counter play by building anti aircraft (to kill recon) or attacking munitions points. Spotting should then result in much better accuracy and one guaranteed direct hit like railway artillery does.
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play less static /thread
Unless relic give us capture points that move, this is a flawed strategy. XD
Artillery counter emplacements and stationary fortifications as they should, they also however can prevent you from capping points or attacking enemy stationary positions by shelling you when you push up, you don't have to be stationary for them to hit you punishingly, you just have to be in the area that they point it at. Which, when you need to cap, is quite easy to predict. And that doesn't just mean if you blob either. |
I've said this on multiple threads but as brits I have found myself playing royal artillery nearly every game recently in order to counter LefHs that seem to plague every game. If you cannot counter them, you will lose, end of.
In my opinion the only useable 4v4 doctrines right now for allies if I'm solo queuing are:
Brits: Royal artillery and royal engineers, perhaps special weapons if you have a friend with recon. Only royal artillery has recon and can destroy the gun, the recon is bad though.
Soviets: Only doctrines with ML-20, B-4 or IL-2 bombing strike if you have recon.
U.S.-Infantry company because time on target with major recon is a win button against LeFHs.
From my experience if you don't have at least one of them on your team, decent players with LefHs will ruin you every time. And Munitions points are nearly always more valuable than fuel points.
I'm not sure limiting to one arty piece would cut it as although it would make them much less annoying and might prevent one person from carrying a team, you could still easily end up facing 4 of them if people choose the right doctrines. I think the issue is mainly they take immense cooperation to take out as few commanders have enough kit alone to deal with them i.e.-both recon and a reliable way of destroying the gun. (probably only Infantry company and the soviet doctrine that has B-4 and arty flares.)
This cooperation can be difficult to do with people you don't know or can't speak to (language barrier).
Perhaps greatly reducing accuracy of guns through fog of war (more than was done recently) and thus requiring scouts or recon in order to function properly. By requiring recon as well it means you will need to spend munitions to use your artillery properly which means you will be able to fire less often. Also allowing counter play by pushing enemy munitions points or building Anti-air.
P.S.- Balance on most factions is good yes, Pick rate of Brits in competitions will still be low though I imagine as none of their glaring issues have been fixed.. |
Royal artillery has been one of the most viable commanders recently as it's the only one that can counter LefHs and mortar spam. The sexton was also one of the only counters to Superheavy tank destroyers as you could force them to move constantly. Concentration barrage was the main thing that made it viable as it allowed you to not only kill LefH crews but also destroy the gun either after 1 or 2 barrages. Especially with an ally that has recon. Although royal engineers I have found to be the best this patch as you get decent recon with the command vehicle and the 10 inch incendiary basically instantly kills weapon teams, although it doesnt destroy the gun. On some maps, being sneaky with an avre can wipe a gun as well I have found.
I do agree with a lot of what was said however, I think the commander does need a revamp. Concentration barrage needs a revamp especially as paying 100 muni for something an LefH can do for free is pretty harsh (although you do get airburst).
The sexton is fine, it finally has decent anti infantry but is also extremely lethal to armour especially elefants and jagtigers as it forces them to move it making it vulnerable and stops it firing at you, also means it's down for repairs a lot which take a long time in recent patches. It could perhaps use a slight range increase though as in order to fire on an LefH you need to be on their side of the map on some maps.
Valentine I think is fine too, it's anti infantry is ok and it can crush infantry although with panzerfausts so prevalent this is pretty risky. It only costs 80 fuel and the radar is awesome so meh, it's not really meant to be a combat unit anyway, could maybe adjust it so it functions a more like an AEC by buffing MGs or something. Or maybe grant the coordinated barrage at vet 0 and make it entirely utility, that way sextons can fire anywhere you can get your valentine thus giving sextons good range.
Personally I think the artillery flares should be changed to only fire one flare but you should be able to place it like the soviet one rather than it being random. Airburst should be removed from concentration barrage but allow it to fire through fog of war again, instead making it cost say 30-40 munitions allowing you to effectively counter battery enemy LefHs and match their fire rate but keeping airburst on the infantry section and sniper barrages for area denial.
Perimeter overwatch is deceptively good to be honest, but normally I just use it for a laugh. If you can get them to 50 points and activate that it wont let them cap before the game ends. Although obviously that makes it unbelievably niche. I still would rather them change that to a better barrage though. Or make it like zeroing artillery for 1 sector with near perfect accuracy for stationary units, that would justify the price.
If you are using royal artillery you definitely need to spam munitions points rather than fuel though. |
More of a recent change really but I miss my sapper terminator squads, armoured 5 man squads with 3 vickers Ks per squad was beautiful and sounded awesome, could legit fight off 2 squads of sturms alone. Could stick 2 of these in the special weps halftrack and mow down squads as well.
From more back in the day, the AoE comet that could wipe a squad per shot that had phosphorous that could kill with longer range than mortars was pretty amusing. |
Used the comet, can confirm it is garbage still, never really got to see if it could penetrate more reliably because it nearly always missed for a start and bounced if it didn't, I don't think that's me just being smited by RNGesus either. It obviously also has absolutely zero anti infantry still too. With the rate of fire increase on the panther, it seems to perform worse than it used to as the panther can fire more often. I honestly think the cromwell just does the current job of the comet better, or definitely more cost effectively and with better veterancy buffs.
Off choice of tank alone, disregarding the rest of hammer and anvil, the churchill seems just far superior. It slaughters infantry, has basically infinite HP and can reverse through it's own smoke at LUDACRIS SPEED! It seems to be way better at duelling panthers, even through frontal armour as well, even if the panther pens it more often, it's balanced by its awesome hp pool. With the rest of anvil being so good, and the rest of hammer being so irrelevant. It still seems like a no brainer for me unfortunately. |
pretty close to old zero vet armour then, which would bounce Sherman shells all day long. Combine that with the extra health and it's a buff
I always had quite a lot of luck with the front of panthers tbh, for me Sherman’s and Churchill’s seemed to go through pretty often especially at close range, it’s just that anything with a better gun other than the firefly seemed to not penetrate often enough to be worth it. (All of the better Shermans and the comet) last 3 patches I’ve been just spamming Churchill’s backed up with 6 pdrs. Because having 3 heavy tanks when your opponent can only field 1 is hilariously good regardless of the effectiveness of the gun on them.
The comet needs more pen in order to scale, RoF is nice but the thing will still just be an expensive Cromwell and will just crap on mediums slightly harder than it already does. The thing has a HV 77mm for christ’s sake it should have more pen than the 17pdr but atm it has less than the 6pdr. I agree with the vet though. They should give it 6pdr vet where it fires sabot like the 6pdr at vet 3. Could slow the RoF down if need be. The pen is more important. Would be fairer and historically accurate.
That’s why I made this, if the comet now pens panthers reliably, it will be relevant again. |