Wasp is basically only good if you need to clear buildings as Brits literally have no other way of doing that reliably early game right now. Thankfully the vickers normally wins machine gun duels. It's not as good as the vickers upgrade (vet 2 vickers k reks hard)
It's not as good, but it's basically essential. |
The UC has annoying acceleration where it speeds up super quickly and slows down really slowly, meaning if your concentration lapses for a second you can lose it. You're right though, not getting fausted is just practise with the unit.
Remember, you're units attack automatically, you don't need to tell them to attack so if you just move the UC within range it will kill things. If you don't let them snare it, it will munch on volks all day. Grenadiers are harder to deal with in my opinion because that 7% extra range bulletin is quite substantial and often catches me off guard which I don't think volks get (maybe?).
The panzerfaust deals about 55% damage or something, 2 fausts will kill it. |
Sorry my bad, I should clarify cos I kind of changed what I was talking about.
*In matchmaking* axis are more powerful in 3v3s and 4v4s etc. I was not talking about tournament level with that, although I was before, sorry for the miss communication.
Sorry, I kept jumping around as to what I was referring to. |
*sigh* I'll take the bait.
Whilst most CoH2 players would just say "learn to play" I don't want to do that. I actually value the playerbase we have.
Axis are not OP, they are probably easy mode in low level play, especially OKW, but not OP. Many nights have I played with friends and started playing as allies and had hard fought games tooth and nail to the end, sometimes we win, sometimes we lose. We then change to axis and cream everyone and win 4 or 5 in a row. It doesn't make them OP though, they're just less effort to play. It's just the A-balance of the faction. It's also why I prefer to play allies because I find winning more satisfying. (and who doesn't love slugging a tiger with a tank destroyer cannon and turning it inside out.)
Unfortunately this will always be the case. Yep, Axis get the best tanks, the biggest baddest tank destroyers, most powerful infantry (sort of, they're infantry are just specialised so better at what they do) and awesome support powers etc etc etc. Which at a first look seems like they're just blatantly OP. But they're not, whilst I don't mean to belittle axis strategy at all, the way the axis faction is balanced, if everyone just attack-moved all their units onto the same spot, axis would win. And what do less experienced players do? Run their men at the point and expect results, if you do that, even if both the allied player and the axis player do that, the axis player will win every time because their units are better at that.
The issue lies in that a decent allied player can play to the allies' strengths a lot better than a less experienced one because the strength of the allies doesn't lie so much with the units themselves. Meanwhile most people can work out that if they point a panther at something it'll probably kill it and if they point enough panthers that direction they'll probably win.
Axis aren't OP at all, they're just idiot proof.
The thing is, you have to balance a competitive game for the top tier players in order for a competitive scene to work. At top tier, the factions are pretty even right now (apart from UKF) it's only as you creep down the skill levels that axis become more powerful. You cannot balance a game to suit low skill levels otherwise as you get better other things become obviously OP as better players know how to use what you give them, which makes competitive play impossible.
P.S.- Axis are more powerful in 3v3s and 4v4s because of this fact, Allies are more powerful in 1v1s. The game is most balanced for the 2v2 meta.
P.P.S.- There are OP things in both sides but if I were to name some for axis they wouldn't be what you stated. Probably only the bunkers, solely because they don't use pop cap (but USF can do that too) and too many panzerfausts. Also I hate Volksgrenadier STG44s but I don't think they're OP, they just piss me off XD |
are you using a Comet from 2 years ago? Current comet is nowhere near effective as panther vs tanks and is only just on par with pintle panther if not slightly worse on the move (it can't hit nothing on move anymore and has water gun MG's).
Try sinking 185f and 18pop cap in comet and watch it miss more shots than a cromwell or P4 while inf caps in front of you... the tank sucks.
it has same price as panther but you get none of the perks of a panther, less range.. health.. pen... way way worse vet. All you have in return is slightly faster main gun and armour, but the main gun is only good vs P4 spam for the previous mentioned downfalls.
Comet needs a range buff to match panther at least, also some form of pen buff with vet if the anti-inf is going to stay so mediocre for the price point.
+1 If I'm spending the same price as a panther on a tank, I want it it to be as good as a panther or better than the panther at something. Whether it's slightly worse AT but better AI or equal in AT terms. Any buffs to any unit need to make them fit meta however otherwise UKF will remain being carried by the same 4 units. |
True dat, If infantry sections were any slower I think they might actually break time itself, still not as bad as CoH1 though. XD
I don't think increased throw time would work as you'd just get more situations like with satchels were the gammon bomb gets targeted and then frisbees half way across the map to stick to the tank. I'd prefer decreased damage to vehicles but allow it to snare or a chance to like the satchel. Nearly all axis infantry can snare and like half of them can get panzerschreks if they want, seems somewhat fair to me that Allies be the same.
I think part of the issue is they're goddamn expensive and aren't very good at their job, they're pretty useful at disposing of MG42s in buildings and bunkers etc when you can get them there, which brits can really struggle with due to lack of indirect fire, especially before vehicles. Satchels were good even before they stuck to tanks, I think the issue with gammon bombs is they come far too late. Why would I spend 50 muni on something when I can just get a tank to do it for free. Brits also can't deploy smoke without a mortar pit currently, (next patch recovery sappers and mortar teams will be able to though.)
If it arrived earlier, maybe with the armoured car unlock, cost a little less, and brits had more readily available smoke, perhaps from the Universal carrier, or giving all sappers smoke grenades rather than just recovery ones, I think it could be quite potent for dealing with axis weapon teams. This would also be a nice work around for the fact that it's unlikely brits will be getting a non-doctrinal mortar team any time soon. |
isnt panther and AT guns SUPPOSED to counter the comet?
From a team game perspective, buffs to the comet is a nono, as having a non doc tank that will be effective against all targets will be op and usually those kind of tanks are limited to 1. Comet is most definitely more viable now with the panther armour nerf.
If the comet gets some sort of armour, health or main gun buff, ther would need to be corresponding nerf along with it (like the panther), probably its speed or something.
The panther shouldn't be a counter to the comet, they should be somewhat even, at guns should be though. The comet has not been effective against all for a long time.
I don't think the comet needs to have good anti infantry, if I want that I'll grab a centaur, it should be a valid answer to the panther as they cost the same and the comet has a short 17 pdr (arguably the comet costs more due to hammer) and it should be a good flanker, neither of which it does very well right now. Making the comet average AT and good anti infantry would make it a non-tanky churchill which would still make it, although better, still not useful.
I still say leave it's scatter as it is but give it an accuracy bonus against armour (like the 6 pdr) and better moving fire accuracy, this prevents any issues about it being OP against infantry by buffing it's accuracy. Or I still like the idea of it getting discarding sabot rounds that you pay munitions for like the jackson. Remove all it's other abilities if you like, they're pretty much gimmicks anyway as phosphorous doesn't kill anymore, smoke rounds are pretty situational and the grenade ability is only good on the churchill.
@loopdloop: With the gammon bomb thing I liked that idea as well until they announced brits are getting actual snares for sappers and sort of for tommies too. I personally think it's quite OP to make satchels stick to tanks anyway as a couple of penal Battalions can straight up delete Panthers with their Frisbees of doom.
But if the patching team think it's a good addition for soviets, that's fair enough, I personally think the range is a bit much though. British don't cos weapon racks. Brits get Piats which are really lethal anyway, Soviets have no other infantry AT other than PTRS's which is why they get it. Can you imagine how good infantry sections would be if you could give them Piats and they could stick gammon bombs to tanks? With a gammon bomb and 2 piats infantry sections could insta gib most medium armour and kill a panther after the second volley. 3 infantry sections could straight up delete anything on the map. XD |
A shame the Hammer specialisation in game isn't as effective as the Hammer we seem to have on the forums XD |
The veterancy stats might not be too much better, but the bonuses to infantry sections are greatly nerfed when out of cover or moving, they also don't contribute as much to the brens as they do to the MG42 or the G43s due to the range nerf. So I reckon that the bonuses end up somewhat staggered, even though the stats are similar. I may be wrong of course. Grens feel a lot better to me. Although I guess maybe that means it's a problem with the infantry section debuffs than the veterancy, so I guess I am wrong lol.
Whilst it results in both being excellent long range units at vet 3, especially with 5 man squads with tommies, tommies only really end up using these properly when garrisoned or in heavy cover, not exactly useful for capturing points off people. Whereas grens utilise these bonuses to a greater extent I'd have thought. |
If sections are too expensive to use, then what are grens? 0.91 RA and cost MORE to reinforce than sections? Mind your words.
It would be op if every brit tank was as cost effective as a Churchill. When u say Churchill is good, I think it's borderline op. Thank god Comet isn't as cost effective. I can't think of any tank that is as good or costeffective as a Churchill in the Ost lineup.
A lot of people don't use grens late game for that reason, OST has many alternatives, such as panzergrens for a start which are non doctrinal, or stormtroopers, or ostruppen. Brits only have commandos which are doctrinal meaning using most doctrines you ONLY have infantry sections as a core combatant. I don't really understand the fuss about buffing infantry sections though, they've never been as good as Obersoldaten at range for a start and no one complains about them being OP.
They're only always winning in combat because people attack them with other inferior ranged units like volks or grens and expect to win. Counter them the same way you counter Obers, ambush them in close quarters and watch them dissolve or squash them with indirect fire until your enemy runs out of manpower.
Grens have significantly better veterancy, 3 star grens are goddamn amazing and grens at all points in time brawl better than infantry sections due to less movemeent penalty and being better out of cover against most opponents. The MG42 is great for grenadiers but grenadiers also sometimes get G43s which are even better, both of these make them a lot stronger and a much better investment than sections. I Play OST fairly regularly as well and have no such trouble with grenadiers as I do with Infantry sections, I love using grenadiers, I find Infantry sections lacking. A lot of this may due to the faction being more well rounded as a whole... which is one of the main purposes of this thread.
The Churchill I described as 'god tier', not 'good', I don't think it needs a nerf, especially right now or the faction will die, other than maybe smoke shells instead of engine smoke. The counters are there for the churchill, it just forces you to invest in them. It probably does need a cost adjustment, I can agree with that. It was fine at 180 fuel, I never really understood why they changed that. I guess it's because it came before an armour nerf for nearly all axis armour. As for cost effectivity, I reckon the StuG is as cost effective as a churchill and the Ostwind is pretty damn cost effective too for OST, The OKW Panzer 4 I reckon is a very cost effective unit also. |