Wouldn't a PPSh-41 like curve (cons one) buffed better fit the Stormtroopers ? The one that basically reached peak damage at 10 ms distance ?
Just to make sure the unit doesn't have to kiss the enemy while keeping the smg/infiltration focus. |
And again, how often t1 is destroyed in early game?
Do you have some replays if its such an issue that someone thinks its actually not plain stupid to use it as an argument?
You: "You can NOT have grens and NOT have faust"
Accept this is factually wrong and get over it
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The fact that you asked this question tells me you started playing CoH2 probably 2 hours ago...
If tier 1 is destroyed faust ability is disabled |
Well if flame nades can 80% caches on their own we can probably just completely transition into admitting volks are the be all end all for omni potent infantry. Able to clear buildings, caches and deny cover, snare, cheap, self heal, build cover, upgrade to STGs that make them good on the move, great up close, better at range... Unless we are going to make it another variant with different properties but almost certainly the same name to trip up the few new players that may stumble into trying the game.
Except Stormtrooper flame nade only get the actual bonus to make it damage cache, and that says a lot about how much you played Opie Opie volks.
Also stick to the topic. |
We've been talking on the M10. Some ideas are:
-Cheaper in fuel (Might not happen with self-sight)
-Self-sighting (50 sight)
-Flanking speed to vet 0
We are also likely removing HE shot.
Elite Crews we also think might just be an auto passive so you get those faster repair speeds, increased vet gain, and the tommy guns off the bat.
Ever considered/discussed for a different approach, like increasing armor ? |
Snip
The slugger model is not present, but the M10 in game has the Sherman hull (IIRC, i don't use the doctrine since when it fell from meta).
One could eventually keep the actual pen and increase armor to 230-40, some sort of 50 range turretted jagdpanzer 4 to tame mediums, and the best part is that it won't overshadow mediums since m10 won't be optimal counter for heavy tanks. |
Quite simply identical stats and cost. The only difference between the vehicles would be that the 75mm Sherman would have access to munition that increased its AI and the 76mm would have access to munition that increased its AT.
Then a player could choose between the 2 tanks on weather he need more AI or AT from his Shermans, and combine them with other units accordingly. For instance as 76mm would work better with a scott or dozer while a 75mm would work better with an M10.
I like this idea as long as the HVAP is toned down a bit and doesn't get to counter Heavy tanks like Tiger 1 or 2 (it pens reliably Tiger 1 atm).
I still think EZ8 should become a Comet equivalent tho, just for variety. |
Simplest solution to the problem is replacing the 76 with either an E8 or a Pershing in my opinion.
Agreed, make EZ8 worth by increasing a bit cost and buffing armor, keep it's pen.
Make it USF comet. |
Honestly they don't need to do anything with the 76 sherman except remove it. USF already have ultra potent characteristics that are overshadowed by a garbage tech system. Why would you go 76 sherman when you can just jackson spam which can beat most armor, BAR spam which beats most infantry. It's inferior to the HE sherman because HE shermans are very cost effective, and when in doubt call in the pershing to get some free wipes. USF overlap with the 76 sherman would've been a lot more straight forward if they didn't add it a few patches ago and just replaced it with the EZ8, which is also just a stronger 76 variant.
Lul this can we finally get usf atg and 50 cal in tier 0 with LT or Cap required and find some stuff to replace those ?
#Makeusftechtreegreatforthefirsttime |
Sherman 76mm does not have to be a "better" Sherman. It can simply offer different options.
For instance by making the 76mm identical to the 75mm but with AP round instead of HE the 76mm will not replace the 75mm but there will be able to work side by side.
Trying to "emulate" units that other faction have usually causes more problems than it solves, and turning the 76mm into a Panther does not really sound like a good idea.
It isn't really a panther, it lacks its health.
I can't see why it could be unbalanced, jagd and stug still can deal with it.
I think it should lose 75% moving accuracy as well
What do you mean by making it similar to 75mm sherman ? |