Unless it has 200+ you only have protection from the Panzer IV and Puma, units the M10 already clubs and doesn't need to club harder.
We're still discussing stuff for the M10 which is a difficult unit to get right. Even if the M36 Jackson got nerfed -not here in Commander Revamp- it's still the situation of 'AEF needs a very good AT vehicles stock' so Jacksons will always be that long-term/end game option. And moving M10 to the core, it's still the issue of USF only having 2.5/3 tiers of tech. It earlier comes too early from two officers or slightly too late/better options are around.
We've discussed some issues from ideas/changes though in the background:
-Self-Sight means M10s can easily hunt and snipe most things out of range.
-Cheaper cost means you're getting almost two of these for every armoured vehicle the enemy gets that isn't a StuG G or Ostwind.
-We had an idea about cloak, but given how cloaking works with phase tech, likely a no-go.
The changes could go further
*Penetration up to actual hvap 76mm Sherman
*Armor up to 234
*Cost to 110 fuel and soft firerate nerf
Now you get a tankier jackson with 50 range and marginally less pen that is able to tank mediums and require specific hard counters rather than medium to be countered.
The whole flanking TD concept has never succeded in this game (jackson/panther is the proof) so i would rather change 76mm Sherman to take that role.
TD should be able to benefit from their range.