Due to WFA tech structure, Volks & upgrades have to hold out against each of the following potential threats (both individually and as a combination of said threats):
- Penals, with de-facto mid-long-range good performance
- Tommies, with de-facto long-range performance
- Tommies & Brens
- Riflemen
- Riflemen & Bars
- Riflemen & LMG
- Conscripts
- Conscripts & PPSh
So, IMO, the only two upgrades that would work for that would be either:
- An LMG42 upgrade; in that case we also give OKW access to T0 weapons and effectively remove them from the game, because now they've become Ostheer
- The weird STG weapon curve they have which gives them certain ranges to perform vs the forementioned units for each matchup
I can't think of any curve that will work vs each of the forementioned threats, and I can't think of any combination of upgrades that would help Volks to fight.
If you think that forcing Volks to pick mp40 alone will solve anything, feel free to give it a whirl in DBP trying the firestorm doctrine. You can maybe use up to 1 squad of Volks max tactically, but upgrading all of your squads with mp40, or letting the rest of the squads unupgraded is suicide.
Sure, we could tweak the curves a bit if necessary, e.g., cost, to prevent snowballing, and fire-on-the-move performance to prevent blob-ability. However, volks need to have a role in the late-game which is ideally complementary to Obersoldaten, without turning OKW into Ostheer v2.0.
Regarding the late game role:
Problem here is sturm, if there's a unit that deserve to scale as complementary to obersoldaten is sturmpios as close-mid range.
The stg actually was a good idea back when EVERYTHING from med sucked, including mg34.
The issues I see here (up to debate, I may look at it in a wrong way) are that:
1)volks aren't meant to scale as damage dealer as before, but they have been nerfed by completely removing combat bonuses, while will still require an investment in the form of stg
2)volks "powercreep" has been ACTUALLY buffed because realistically late game wasn't an issue: they have no chance in live against late game bren/bars, their problem was stg + luchs shock value
that, like said before actually got buffed with RA buff
3)those that will refuse to go stg volks into luchs will IMHO, find too much of issues in countering enemy mainlines, after the 3 man min of stg bar will put ENORMOUS bleed that increase as the game proceed, ironically, I find obers less viable in DBP Non mech builds than live (not kidding) because of this.
4)alternative is call in infantry, and here we go with panzerfus, but after all, why take 250mp volks if 280mp panzerfus are much better, and newly buffed luftwaffe or jaegers ? I can feel this is going to be the "new" meta.
Honestly, i'm all for reverting any change to veterancy (except nonsense eagle eyes in cover, simply remove them, jaegers, panzerfus, recon, ir ht.., why should a mainline have it?), and simply remove stg, make volks cost 240mp,24mp to reinforce,
REMOVE THE ABILITY TO BUILD SANDBAGS, maybe give them to sturm, with advantages like:
1) no sudden powercreep stg with good RA.
2) volks with no ability to provide green cover anywhere are much less powerful, now an actually expensive unit needs to do it (we all know it implies a lot).
3) volks still scale throughout the whole game, but aren't too powerful in their mid game like in DBP, volks will be a perfect weapon/vehicle recrewer and an antigarrison unit/snare unit that can still pull his weight.
4) blobs aren't as effective when 2/5 of your army doesn't have automatics..
5) ...but volks aren't per se too much of an investment, while still being unable to truly scale into late game effectively (considering the cost), which would make call in attractive