The issue is not the performance of the luchs as an anti infantry unit. The issue is allies, usf especially do not have a suitable counter when the luchs arrives and as such the luchs can often just drive around almost uncontested.
The problem starts with the kubel, (sometimes multiple kubel) which not only gives okw the resource advantage through superior capping capability but also the added benefit of constantly decapping and/or cutting off allied factions. So okw can virtually tech straight to the luchs where usf is constantly being cut off and delayed. The situation is often made worse once the luchs arrives because usf has no hard counters, only soft counters, so okw can maintain the snowball effect while usf struggles to keep its head above water.
To the okw fanboys who wish to argue to the contrary, keep in mind it is not skill if you have an advantage.
The problem starts with the kubel, so to fix luchs rush the kubel needs to be adjusted. Personally i see 1 kubel as manageable but would like to see a nerf to its decapping speed(add it back later with vet if necessary). Secondly I would like to see a fuel cost added so that building more than one has real meaningful consequences if it goes sideways. It should not be possible to spam multiple kubels, only to lose them carelessly and then follow up with luchs spam. Its ridiculous.
To compensate for the fuel cost I would increase starting fuel to allow for one kubel, then increase the cost of t1, t2 and associated vehicles. This way building multiple kubels will delay light vehicles. The cost of vehicles could be adjusted depending on the desired arrival time.
Ahahahahhahaha
Posts like this are the reason nobody has faith on humanity anymore
1) oh sure, piats/zooks/ptrs/snares/atg all coming before aren't counters, stuart and aec coming 2 min max after aren't counters, as well as t70 and aaht coming at the same time, so let's fu** even worse the timing, so nobody will ever use it anyway.
2) It's all about the goddam kubel, it's too OP, even after the armor nerf that made THE MOST UNARMORED vehicle in game weaker to simple small arms...let's nerf even more and add fuel cost to it, because people LOVE to spam and lose 210 mp vehicles with nonexistant dps...then buff the veterancy that even someone that never played okw (like you) knows kubel will never get at all, sonce the thing is goddam dead meat..
OR EVEN BETTER: let's make it an uc copypaste instead, THAT is balanced...=)
It will upgrade to suppress or flame stuff, and will transport squads..all with higher armor than it already has in live pre-nerf