does any USF actually use the tank trap for their intended purpose? At the moment people just use them as instant sandbag.
ironically the USF themselves lack any mean to clear tank trap aside from doctrinal unit.
In addition USF tanks are much more reliant on mobility and speed. Putting down tank trap is just counter-initiative.
if you read what i wrote but the whole thing i say when RES are not around riflemen cant do shgit if there is no cover and cant push any further |
If ONLY there was a way you could make your riflemen not hurt, maybe on field, hell make it mobile so its adaptive... Something like idk the t0 ambulance. If your RE are not availible enough BUILD ANOTHER like the ost and the sov and tge brits do when they need to sweep and repair tanks, keep in mind that 2/3 of those options NEVER get a 5th man nor can sling AT aswell.
When in enemy territory you SHOULD be at a disadvantage, you SHOULD be using the environment not being able to fortify your way to the enemy.
The brits get sandbags because unlike the usf they are disadvantaged on the move. Usf pay 280 for their punching power not their utility. Theres no reason for them to have sandbags because it just reinforces shitty attack nove single unit tactics from shitty players and only shitty players could POSSIBLY think that a single do it all unit is in anyways a good balance choice. Diversity makes a good game, not spamming a single unit to fight infantry, to fight tanks, to build defences.
first of all riflemen was made not only to be the strognerst USF power but for their versatility riflemen and shemran were desight to be versatile riflemen bye bye smoke bye bye defense state only grenade and AT nade at least give them sandbags to not get supressed and you think its well balanced UFK 2 FREAKING LMGS behind heavy cover again if the enemy is in heavy cover and you move to be aggresive you will always lose so riflemen will always lose for exable vs grenadiers and thats bull plus volks you think they are worst than riflemen you think so frekaing 250 manpower with stgs field upgrade behind cover getting vet and sturms around with kuble cant break that stupid line and if you are unliky all shots from riflemen will bounce to kuble armor |
what is wrong with your riflemen?! Ost Grens can only built a bunker (for MP not free) and only when in friendly territory and 150 MP is not available all the time especially early game. Instead they have to do something else... Play the game be micromanaged and FIND cover . Please don't start with cheaper unit quotes cause rifles have 1 extra man and 1v1 they win in all ranges.Best solution would be only engineers to be able to make green cover and mainline infantry should support and cover fire them if they want them to make one Res got tank traps and there are not only grenadiers at the game for exable volks 5 man squad on field upgrade with stgs OP Infnratry section sandbags 2 freakign LMG cons buffed accurance behind buffed sandbags and USF riflemen what nothing ifnrnantry section beat grens and cons now beat grens too grens advantage is their nade field lmg upgrade and their bunkers if they win enganements instead of paying for an mg put the mg unit in there and not only heavy mobile heavy cover but awesome tricks and OST has sooo many tools to make riflemen 4 man squad |
Cover doesn't apply within 10 units except for garrison cover.
Each of the tick marks is 2 units, so it's about the length of a medium tank wreck. IIRC.
That means you should never ever think you are in cover next to a building, like the green cover wall surrounding the building on kholodny. Does nothing. Use the tank wrecks near by.
Also green cover is 5% better than garrison cover, if y'all didn't know that. So USF should have riflemen sandbags withouth a commander cuz its hard to find a tank wreck for cover |
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So what do you think will they put them having sandbags? |
I dont want rifle sandbags. I want a reason to build fighting puts and RE not more reason only to spam rifles all game every game.
Reduce the price of the fighting pit and add it back on the MG upgrade. Then RE can make all round green cover. Its unique, its not just boring old sandbags This is the whole point no utility for riflemen and if my riflemen are hurt i need them to defend i want to make sure they are cover and if i dotn have RE around i cant protect them and you think IS and volks havign sandbags its a good idea riflemen cost 280 manpower and have the less versatility as other core main lien infrantry allthow all other main line infrantry at least have one type of defense |
R.E. should not be able to block tanks and lay mines.
Tank trap should be move to assault engineers.
But USF has only m7 light mines which are not that strong you just need to spam them its like you are telling me OKW doesnt need kuble wagen cuz they got strong volks behind cover and really strong sturms
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R.E. having sandbags instead of tank traps is nerf?
Of course tank traps build faster than sandbags and if they change it to RE havign sandbags and no longer tank traps they can no logner block tanks |
All tank traps should have build time increased.
USF tank traps should be me moved to assault engineers, then sandbags could be moved to R.E.
UKF trench and sandbags should be moved to Ro.E. Thats actually a nerf to USF |
They just need cover that will protect them from suppression. 2 sideways tanks traps does the job, but it is a pain in the ass laying them. Yes but they never amde them i nthe game so they wotn put sideway tank traps cuz it doesnt exist they could put the normal sandbags liek if oyu go riflemen field defenes or the base sadnbags from the american HQ |