"THe persh is only good at wiping squads." That says all you need to know why the pershing is very good. Wiping squads means the opponent loses veteran squads. The pershing wipes squads without requiring much micro at all. Would you like to see a nerf to persh like what the KT received? I don't think so.
if there was no perhing rifle company would STILL be alive they would delete veteran rifles gain but i think E8 would be a call in cuz USF would have no heavy tank and E8 would have come at 9 CP i remember with spamable allowing |
that's what they did for the jackson too right ... oh wait yeah |
I'm not gonna say anything about changing the panther but if you think the pershing deserves a buff if a panther gets a potential buff, you need to check your entitlement when playing as USF. The USF was never supposed to get a heavy tank and yet it did. The Jackson right now is straight OP and USF players will be more than fine to not get Persh in the late game. USF never lacked anti-infantry and now it has an OP tank destroyer. I'd say if the Persh needs a change, it should get a nerf if anything.
Perhing is only useful not as a tank but as a tech skip the tank is useless only good at wipping nothing else 2v2 3v3 4v4 its really bad IMO a lot of are using E8s cuz they can take the same hits(exept from shecks) as a panther vet0 and pershing aka heavy tank and you said USF doesnt lack anti infantry and yees you are HALF right at mid and alte enemy just gets Obers soldat at every freaking game with lmgs and rekt eveyrthing at vet 0 along with volks officer blob my god making riflemen fall back and jackson got cost incrased and trust me elephant and jags can still counter and even if you dont take that commander you got fast rate of fire p4 along with panther as OKW and for OST too but with Stugs which their ROF is insanly fast cuz it has no turret which is good |
Omg please change riflemen company sprind or merge it with flairs and put for 5 ability riflemen field defenses or m1919s so something of those two abilities help riflemen cuz its rifle company |
IF buff the panther buff Perhing HP and E8s E8s to 800 HP perhing to 960 and keep the price the same |
USF is fine leave them alone OST mortar is OP for default unit |
Volks do 12 dmg with high accuracy.
Grens do 16 with very high accuracy.
Rifles do 8 with great RoF and decent accuracy.
Rifles are pretty aggressive inf with their dmg profile and veterancy focused on survivability.
Yes i know but axis got soooo easy tools to coutner you kuble cheese sturms volks/grens behind cover and OST has sooo many abilities to make USF riflemen or officers 4 men squad |
Can't believe what I'm reading here. People want sbags for RM? USF is the most offensive faction - they shouldn't get the bags. I've actually predicted that there would be an argument for non-doc bags after getting non-doc mines. People need to look up the definition of "asymmetrical." You know a unit that deserves sbags more than RM? Grens. Ost is the defensive faction (as Relic defined it.) Remove the sbags from pios and give it to grens. If people think rear ech are overburdened, while USF get free vehicle crews, they obviously forgot about how burdened pios are.
I need to point out that the USF have mines in 4/8 doctrines. They don't need non-doc mines. If you can't live without mines, PICK THE RIGHT DOCTRINE. It's not like Brits where you don't get snares and ONLY ONE doc gives u snares. Mines are in half the fucking doctrines and those doctrines are now very good. Btw 10 munis for the equivalent of a pak TWP is far too cheap (-50% for 8 secs = -75% for 5 secs). TWP is 35 munis and is only used defensively while mines can be laid anywhere.
USF players need to check their own entitlement. First they cried for a pershing when Relic designed USF not to need heavies (at gun was buffed, sherman and jackson buffed, no need for persh), then cried for mortars, mines, and now fucking sandbags. Get a grip. Is USF sharing their own unique stuff: free heavily equipped squads, special abilities on non-doc officers that other factions need a doctrine for. Superglue repairs, free vehicle crews, non-doc tank smoke, smoke on officer & RE..... Shitload of unique abilities that USF take for granted.
First of all yes USF has the de crew for tanks cuz USF literly has no tanks like panther and you grens need sandbags like riflemen why not only grens cuz grens behind cover will rekt more than volks they both do 16 damage and riflemen poor 8 thats why riflemen are not aggresive and we dotn have the smoke we got a mortar that makes USF non aggresive cuz i oculd get another riflemen but not to get smoke i need stupid mortar and mid game the greandes with smoke and still to rear echelon which if i take a second or a thri one it will destoy my aggresive paly style |
Feel free to check my playercard to see my games played and why you're wrong.
I never build the kubel btw, it's a liability.
oh and btw speaking of volks i mean volks behind heavy cover with good accurancing doing damage non like riflemen stuck to stupid 8 damage be behind cover plus with STGs and vet5 auto heal with extra range behind cover |
I don't like that you quoted me for this rant, I have been very strongly against homogenization since the beginning.
I don't like that green cover sandbags are on mainline infantry, it makes positioning more trivial and cheapens strategic thinking. It was fine on conscripts because they are weak at long range and designed to be mobile. I don't think they should be removed from volks and tommies, but I wish the factions were designed better at the beginning to not require them.
Yes you dont want to remove it from volks and tommies cuz its the only armies you play exept that OKW has that kuble spam that still exists |