Profile of LoopDloop
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Post History of LoopDloop
Thread: Luchs changes according to its ideal role!19 Aug 2019, 03:36 AM
Basically flaktrack though. Luchs is fine as is and fills a very nice role for itself already. In: COH2 Gameplay |
Thread: USA September patch discussion19 Aug 2019, 00:09 AM
Can we rework the HEAT barrage on the pak howitzer? It's good when it hits armor, 160 damage I think, but it scatters so it isn't able to hit consistantly. It is a barrage so it's not like you can autofire it all the time at armor. It'd be good to have the ability actually be decent at engaging JTs and Elephants. Slow sturdy targets. +1 Making JT and ele counterable though? That's not allowed. Kappa. In: COH2 Balance |
Thread: Do something with the Ostheer grenade announcement19 Aug 2019, 00:07 AM
It's still really easy to one shot wipe (or leave the squad with so little health that a single mg burst finishes it off) with riflenades if they're in yellow cover. All that other stuff would be true if the thing wasn't bugged to hell, which is what the thread is about. It's not a "nerf riflenade" thread, unless you consider making the audio and visual cues work as intended to be a nerf. Point is, it's not working as intended and hasn't been for years. In: COH2 Bugs |
Thread: Why are p47s so garbage?19 Aug 2019, 00:04 AM
Problem is also that Axis have way more AA on the field than Allies. Hence another reason why I would prefer a strafe. At least you can make it work by physically blocking their armor with a sherman or whatever or just making him choose between running into your strafe or going towards you AT guns etc. Really shitty to see their tanks do more damage to your anti-tank loiter than the other way around. US does have pintle mgs but tends to have less of them since it's only on shermans, and they seem less effective 1-1 anyway when compared to the 42, which every axis tank and their dog will have. UC shooting down planes once in a blue moon is a fun time lol.
True but that's an actual AA unit (that still has other, more important, uses too) whereas literally almost every axis tank has AA in the form of pintle 42s. In: COH2 Balance |
Thread: USA September patch discussion18 Aug 2019, 17:54 PM
In: COH2 Balance |
Thread: OKW September patch discussion18 Aug 2019, 17:26 PM
That's actually kinda scary lol. Guess it's jackson spam or die now XD In: COH2 Balance |
Thread: Why are p47s so garbage?18 Aug 2019, 17:25 PM
Pretty much title. I mean I guess it's better than nothing but I would hope a 240 muni ability that only targets tanks would be "better than nothing". I'd either like to see it changed to a strafe that's basically just the soviet airborne one that actually does damage (it does like more damage than the entire p47 loiter lmao) or at least make it so they hit their targets if it has to remain a loiter. I'll usually just pop it postgame to see how it does and it won't even kill a 3/4-ish health tigerwith the entire duration of the ability, meaning the whole thing does about the same damage as one stuka AT loiter pass (from both planes) on a good day. In: COH2 Balance |
Thread: UKF September patch discussion18 Aug 2019, 16:50 PM
Yes. ASoldier in particular has been suggesting something like that for the mortar pit for years, and it'd give a mobile alternative to the pit too. He can explain it better than I can if he ever jumps on this thread. In: COH2 Balance |
Thread: USA September patch discussion18 Aug 2019, 16:49 PM
Ost should mostly be fighting USF at long range, not mid (mostly except for pgrens, since they'll just body riflemen at mid and close like intended). That's what MG42s are for. There's also sniper to just bleed USF dry too. In: COH2 Balance |
Thread: Do something with the Ostheer grenade announcement18 Aug 2019, 16:45 PM
The same happens with penal satchels a lot of times so I guess its only fair Yes 4 second timer and an entire squad closing to literally hand-shaking distance is totally comparable to 1 dude crouching and shooting a detonate on impact grenade with bugged sound files from almost maximum small arms range. I made a thread about this issue pretty recently too. Bonus points if the model firing the nade has a G43 and he doesn't even crouch and just shoulder fires the nade with no warning lol. In: COH2 Bugs |
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