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Post History of LoopDloop
Thread: Kobal vs Talisman26 Aug 2019, 04:01 AM
Didn't watch the game but I like to use commandos instead of countersniping. If you're real careful and get creative with your ingress route you can pretty easily ambush a sniper without any warning and not much ability to counterplay. UKF sniper aimtime kind of sucks so countersniping is rough, and I just love commandos to compliment my sections in general, with good close range DPS, camo for scouting and ambushing (which you should be doing every single engagement), and an excellent nade and smoke (one of the few smoke options for UKF). In: Replay Reviews |
Thread: Wehrmacht September patch discussion26 Aug 2019, 03:55 AM
Another idea for spotting scopes that would also be more realistic would be (if possible) that the unit gain +5 sight plus more (up to current levels sight) in a cone when stationary for some time. That's a good idea. Alternately they could just give access to the SU-85 self spotting thing. In: COH2 Balance |
Thread: I really wish USF Paratroopers were at CP226 Aug 2019, 03:54 AM
Airborne coming earlier at 2cps could work without being too op if you limited access to their upgrades until after reaching 3cps. That way you can still use them instead of Riflemen as part of your core, not lock their upgrades to weapons racks and not be too strong too early on. +1 That being said the RA change will definitely help them coming at 3cp but still wouldn't be horrible to have them at 2cp considering almost all other elite inf callins are at 2cp now and just the carbines without weapon upgrades aren't super OP or anything. In: COH2 Balance |
Thread: OKW: Valiant Assault24 Aug 2019, 15:24 PM
I'd just like to point out that the OKW blob will wipe your entire army before the land mattress even fucking sets up to fire, and then you'll realize they're inside it's massive minimum range already anyway, or you'll shoot like 3 rockets in 2 seconds and he'll just sprint past the barrage if he's got reaction times faster than a potato. In: COH2 Balance |
Thread: Wehrmacht September patch discussion24 Aug 2019, 05:41 AM
+1 But at the same time, offense should rely on combined arms (as in having infantry or other vehicles spot for longer ranged tanks anyway right? That's why jackson got nerfed sight range, but I guess the SU-85 can self-spot too. In: COH2 Balance |
Thread: OKW September patch discussion24 Aug 2019, 05:09 AM
Interesting stuff, thanks for the testing. In: COH2 Balance |
Thread: Soviet September patch discussion24 Aug 2019, 04:12 AM
I still don't see a reason why partisans don't get commando/stormtrooper camo. The other infiltration type unit that has the camo partisans have is falls, and trying to compare the two at all is laughable. Partisans are much closer to budget stormtroopers and they should at least have the camo to function effectively. That being said, if they get that kind of camo they should probably be put at 2cp for balance if they're not already. In: COH2 Balance |
Thread: Cloaked run speed24 Aug 2019, 04:09 AM
pgreen don't have the ability to move and stealth............. Pgrens can move in cover with ambush camo, they just need to have 3/4 models in cover while they move. Kinda finnicky but it works. In: COH2 Balance |
Thread: USA September patch discussion24 Aug 2019, 04:04 AM
Why don’t compare it to okw instead of osther ? Unlike okw osther can only skip tech not chose them like USF and okw , I mean why do okw has to pay 15 fuel to get Molotov and at least 55 to get at nade ? Why do team weapons comes so late ? Why is the teach tree so expensive coparade to su ? You're really complaining about the fuel cost to unlock flamenades on volks? They get their nades the fastest overall and don't have to slow down their own tech at all for it. I know you're gonna argue that it's somehow a sidetech but it's not at all. Actual sidetechs don't go towards your teching at all; it's stuff like battlegroup HQ medics or weapon racks for USF or brits. Waiting for fausts is annoying but in the meantime volks get a fair bit tougher at vet1 instead of getting AT nades and no combat bonuses at vet1 like riflemen. OKW team weapons come like 1 minute later than USF's do, and you can always build both an MG and an ATG regardless of what tech you choose. Crapping out 4 volks at the beginning of the match is a great opening anyway. Maybe OKW's tech tree is so expensive compared to SU because they don't need to buy 3 sidetechs just to get molotovs, AT nades, and healing (they just have to sidetech for healing) and you get a reinforce point with battlegroup, optional repair automatons that take no pop with mech, and a free bofors with the schwerer. Might be why they're more expensive than SU, just a guess. Oh, and a nondoctrinal heavy. In: COH2 Balance |
Thread: UKF September patch discussion24 Aug 2019, 03:09 AM
Rework Advance Emplacement Regiment plz +1 Would rather have something actually useful instead of just cancer. In: COH2 Balance |
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