its not my failure if u cant read...or dont understand what do u read. I said its belong to the situation.
read my post again..and maybe u can understand what i mean.... i hope it.
reading and understanding is a different, my little friend.
You gave no situation at all, and said kt is easily circleable, which is stupid because that's like saying all mgs need buffs since they are flankable, and also kt has a huge range. And its not that much more expensive than pershing. 280 vs 230 fuel or something like that. |
But what about blobs? You're simply hurting the best counter against them! Thats not the way to go.
Yeah that's the only reason I don't agree with limiting to 1 rocket arty. All factions should be able to counter blobs with rockets. |
1-No brainer change. Replace vet2 +25% damage
2-Increase by say 0.1 cd between each shot, thus increasing overall time to unload barrage by 3s. Even better if possible would be to have it start a bit slower and then ramp to get an equivalent overall result.
I like that last bit, and also point number 1. No rocket arty should be getting more damage per rocket with vet, thats just kinda weird. Replace it with faster movement speed or shorter cooldown (or both). |
I dont know about buffing them but giving them more utility would be nice. Kinda like Cons, even though Cons dodge bullets better then Neo in late game. So maybe do the same for Osttruppen?
Imagine how OP osttruppen with any sort of grenade would be though, even if it was on par with molotovs. |
Just out of curiosity how good is it? Same kinda deal as the sturtiger right? 1 massive OP shot, run away and reload. But I never see anyone using it and I've never used it myself. Also, how much does it cost? |
Commando/Sapper AI is screwy. That has probably been fixed in WBP.
Cool. I remember they would often break cover and run around on their own like in vcoh as well. Especially sappers with piats.
The commando spinny shit seems to only happen sometimes though. probably explains the inconsistency. |
Thread: WBP 1.729 Jan 2017, 16:42 PM
The Centaur already is far more Lethal Luch.
In addition it has an almost unique weapon that completely ignores yellow cover and is only partially affect by green.
This unique ability to almost ignore cover allows it to engage even ATG frontally and to wipe them out and be lethal vs AT infantry.
Imo there is nothing in the units to justify ignoring cover.
(Centaur does not suppress by the way.)
Oh for some reason I thought it did suppress. My bad (I never even use the thing).
The centaur is far more costly and arrives a tier later than luchs. It's also slower and comes INSTEAD of a medium (10 fuel more for cromwell). What the centaur does is somewhat irrelevant to luchs because they are totaly different units. |
OK I think I know what the problem is. When you tell commandos to attack something while they are moving (without issuing stop command first) they spin around and then begin attacking, even if the target is right in front of them. Is this a bug? Also, can someone confirm it? I will be watching for it with my next few games. |
Have you checked to make sure you or your team mates aren't just bad? 1 bad player in team games and it can result in a steamroll which in turn causes "X IS OP!" because you were unable to react to it thanks to a shitty team mate.
Allies can blob to greater effect than axis (Well ost at least but then OST has a good MG and mines to counter it...) that's the only problem.
Volks blobs and pfus+sturmoffizier blobs could arguably be called more effective because they don't bleed as hard. Ost can't really blob that well. Enough lmg42s can be pretty stupidly overpowered against brits who don't have mortars or bofors though, but they bleed hard. Shitty teammates, ofc, totally suck. |
If you are playing equally you will have t4 and a p4 out before a command panther can come out. If you really need at you get the panther and call-in an ostwind from scavenge doctrine later for ai. Really spec ops is more of a panic doctrine, like armor for usf or the puma doc for Ost. If you lose your t4 or you can't afford one save for that command panther, because fuck it it's your best shot now.
In an even match the extra AT strength of the command panther doesn't justify the doctrine pick over something like scavenge, where every ability is useful. Especially when the t4 also has a panther.
That said, it is still a very popular commander to run with for the situations where you are losing to tanks and need a saving grace.
Saved me once from a Churchill croc. I was playing retarded and lost my kt embarrassingly fast, so he calls in the croc and I scare him off with the command panther. Callin units man. |