If anything I'd like to see them add a map ping every time your vehicle is abandoned... I often find that the audio cues aren't enough if the match is really intense and had no clue there was an abandoned vehicle until it returns to haunt me.
I simultaneously think that abandons are stupid because its RNG completely turning around a game in some cases and nice because they add some risk-reward to tank dives where there is some risk to you abandoning a vehicle in your opponents base/where they can easily recover it.
Anyone else feel like you never hear when that one random squad you forgot about gets engaged in combat but you ALWAYS hear that they've been wiped out? Just a random observation of mine.
BS, the CAS loiter for 200 ammo is one of the best offmaps in the game, put that into relation with the P47 attack. The relation between the stuka bomb and the british air supremacy is already linked above. The german light artillery barrage may not be as strong as it's allied counterpart, but it's cheaper, can still destroy artillery in 1 go and comes down faster.
Each offmap strike packs quite the punch, however they all come with a an obvious warning which significantly reduces casualties by those weapons. The stuka bomb is the exception, for no reason.
Well it would be good if it didn't instantly get shot down by the asston of free AA OKW has on the field by default.
I think the nade damage to it is fine, but it is silly that usfs bunker-esque building can be destroyed by small arms fire when other bunkersarw immune to it. I don't really build them though, I'd rather use the manpower and muni on my riflemen or vehicles. If you're talking about the 20mm emplacement okw can build, that thing is horrible. Super easy to decrew and steal and it costs like 20 fuel which is a lot for not that great a weapon.
One more time. ullulumu have one LM nerf topic. But next day start another one. Poll is about nothing. Too mutch biased users. A lot people play only axis/allies and how they will vote?
I feel while playing, that enemies have everything better. But after I switch side, the feeling is the same.
It goes to identify strengths and weaknesses all units and adapt.
Yeah I couldn't agree more actually. I've been playing more okw and ost because I want to see the other side too, and I do notice myself thinking "that's so unfair" sometimes, but when I switch back, I think the same thing about axis forces.
0. Does your opponent use any form of recon and you know his or his team mates commander has the dive bomb.
Keep on the look out for the sound.
1. Do you have a Howitzer/b4/Leifh/anything kind of arty/emplacements? If not, continue to question 2.
If your answer is yes, your kind of arty is dead unless you can move it like a calliop or katusha or sexton or idk what else more arty that can move. If it's a steady arty gun like b4, it's rip.
Make sure that if you have emplacements you brace them if the sound of the falling bomb is the loudest near the emplacements.
2. Do you have a big tank like an isu? If not, continue to question 3.
If your answer is yes, you can hear by moving over the battlefield where the bomb will drop. If the sound of the falling bomb gets louder the nearer you move to a certain place you will know it will drop there. If you move away from this certain place the sounds will get less loud. If you notice the sound is the highest near your isu for example: move your isu.
3. Do you have clumped up tanks/units that move slowly? If not continue to question 4.
If so, make sure to use sprint abilitys for infantry to move them out of the way asap so at least one memeber of the squad will survive. If you have clumped up tanks, make sure to move them out of the way, but all in a different way. Also, watchout for pathing issues.
4. Do you not have any form of artilley or big tank or clumped up units?
The player is a noob and just used a stuka dive bomb to kill your bunker or static mg
Dive bomb is easy to dodge unless you are on the retreat or have a static artillery piece. You will then have to counter the dive bomb next time by making an anti-air vehicle like an aa halftrack or an upgraded soviet halftrack or a centaur. If your opponent want's to kill your static artillery piece or throw a dive bomb in your base he will have to throw recon. Your halftrack/centaur will kill the recon which will mean he can't throw the dive bomb
Bye problems with stuka dive bomb
I mean yeah, but you could apply that to pretty much any offmap arty. I usually do dodge it pretty well, but I just found it strange that there's no smoke indicator to only this ability out of every other offmap ability in he game.
I thought I read somewhere that the Ambush accuracy bonus from the camo was bugged where it wasn't consistently triggering? I could be wrong.
It's a neat ability - one fun way to use it is to put it on P Grens and then use the Camo to spring grenade ambushes on capping squads your opponent isn't paying attention too - similar to how some Brits use Commandos.
Like others have said the ability mostly suffers from being in Commanders which are only so-so in overall utility compared to the usual Meta commanders you see. (Call-in Armor almost always reigns supreme in commander choice)
I think the ambush for commandos is really bugged so the ost one might be as well. Funny though, I almost never use commanders with callin armor ezcept for the heavy cavalry company for usf, and only very rarely.
Yea, you have to figure out where the bomb is going to drop based on the loud noise. It's not OP at all, not even with the giant area of effect.
Yeah that's kind of what I was thinking. Played a game the other day where I was usf and I had a defensive line set up with a .50 cal, a mortar, and some 1919 paras. I heard the bomb coming so I retreated my paras and .50, but the bomb ended up wiping both (and destroying the gun) along with the mortar because he had called it in farther back than I thought. I was thinking "well if it was railway arty there woulda been smoke and I woulda moved up, retreated the mortar, and lost nothing. That was why I created the thread but I also understand that I am slightly allies biased.
How come, out of all the strafes, loiters, and barrages, Stuka dive bombs drop no smoke? I just want to see what people think about this topic, it's not even that op or anything. It would be nice, however, to me, if you could see around where the strafe was called in. Thoughts?
You mean the croc? If so, it's more effective than Ostwind because it's way more expensive at 640mp, 230 fuel, and 18 popcap (which matters because brits are very population-limited), which is 80 manpower and 50 fuel less than a kt. It's techless, but comes at a pretty late 13cp, much later than either ostwind variant. They're just not comparable.