This isn’t a balance thread.
I’ve been out of the loop for a little while (since the patch that nerfed out kubelspam I think) so I literally don’t even know what’s going on with this unit. Have there been any changes since then? Because the other day I was playing a game where I was just barely holding on so I wasn’t paying very much attention to it when I built it in the lategame but I thought it had an increased autofire range or something and it made me wonder if anything has been done to it. Also I swear I saw it blow up like 8 guys in a blob which might have been just rngesus.
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Post History of LoopDloop
Thread: Usf pack howitzer29 May 2018, 23:56 PM
In: COH2 Gameplay |
Thread: Royal artillery29 May 2018, 23:51 PM
Valentine needs to lose Radar so it can balanced like light-meduim tank. Giving the valentine t70 recon mode would actually be a straight buff imo. Most maps don’t have enough shotblocker a to propose a serious problem and with valentine style maphax it can’t move (IIRC could be totally wrong I don’t use this garbage commander often) and it doesn’t reveal FoW which wouldn’t matter except that indirect fire (which the valentine radar is supposed to spot for) has large scatter penalties when firing into FoW. So if that’s what you’re going for, sure but I just want to make that part known. Also it would let the valentine recon for concentration barrage (and any other teammates offmaps) like it used to when it could fire in FoW. In: COH2 Balance |
Thread: OBK buildings in disadvantage29 May 2018, 23:42 PM
No other faction has seriously vulnerable HQs that can die two only two artillery barrages either. Not to mention off-maps. And I'm not talking about strong points, I'm talking about trucks deployed on the third line or even pretty much next to base. That’s a necessary extension of being able to put the buildings outside your base and having pretty decent benefits based on their placement. You can’t have risk vs. reward without risk. In: COH2 Balance |
Thread: Advanced Emplacements Commander29 May 2018, 23:37 PM
+1 Emplacements without the commander present the exact same problems, just a little less so. They’re just a stupid mechanic that should have been downsized or changed into something else completely. Unfortunate because playing brits without emplacements can be very fun but it’s also not fun to have a gimped tech structure because half of it sucks and is unviable most of the time. In: COH2 Balance |
Thread: sexton: Why it suck and how to make it better.29 May 2018, 23:28 PM
*can be used to mildly injure the area around an on map artillery piece and maybe tickle the crew if you get lucky. Also getting anvil locks you out of hammer obviously but otherwise lefh isn’t getting countered with arty. In: COH2 Balance |
Thread: Mobile Defence doctrine28 May 2018, 23:33 PM
Worth noting that any non braindead ost player would just back the command tank up. Then the rifles have to break cover and run around and will not be protected or putting out the maximum amount of damage they can do while the command tank will be pretty much fine. Also any non braindead USF player would refrain from wasting riflemen by putting bazookas on them, and 4 bazookas is 200 muni so probably not going to have many BARs on the one other rifle squad you have. Point is, no one is ever going to have 2 rifle squads with 2 zooks each and if they do they'll lose the infantry game by a large margin every time. In: COH2 Balance |
Thread: 1v1 non penal builds?24 May 2018, 22:56 PM
It won WW2. |
Thread: The bren gun cost made UKF so much better.24 May 2018, 22:40 PM
And IIRC only far acc was changed and medium range slightly shortened so they’re still good at (a shorter) medium range and close range, making them especially good on commandos despite being cheaper. In: Strategy Desk |
Thread: Strongest Faction?24 May 2018, 22:27 PM
I think soviets are overall strongest because they’re not as hard to play as ostheer and are very versatile and strong at the same time. Ost is probably second IMO but I agree with what you said about it being much harder to play. Nothing beats actually having all the tools to succeed. In: COH2 Gameplay |
Thread: Battlefield V WW2 - Reveal on May 23rd. Official.24 May 2018, 22:21 PM
Yeah I was really disappointed with the trailer from a tone standpoint (it ran like a CoD trailer and looked way more chaotic and arcade-y than even battlefield is supposed to be) but from a mechanics showcase standpoint it was actually very good. In: Other Games |
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