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Post History of LoopDloop
Thread: Is 5 rifle not meta anymore?14 May 2018, 22:27 PM
Yeah 5 rifles is way too much. Get a mortar, a .50, or elite infantry instead of the last two. |
Thread: Cars and infantry14 May 2018, 05:59 AM
I used to have so much fun with cheeky drive-by shootings with vickers-k’d infantry sections in an M3. Poor mg42s never knew what hit em. Now I don’t really use that commander tho as the ones with commandos are better I think. In: COH2 Gameplay |
Thread: Why Conscripts have PPShs: Mixing weapons and why it works14 May 2018, 05:54 AM
Game aside, I find it funny how OP claims soviets produced smgs becouse they were easier to train soldiers for. Smgs being much harder to control and score a hit than rifles were actually the reason why soviets dumped all of their smg programmes before losing a war to finland. Only then, they decided that one of the main reasons for the loss was superior infantry tactic of their opponent, who deployed single smg to every infantry squad. That smg was given to squad leader, who was the most experienced and best trained soldier, that could control the gun in close combat and could lead the charge of his men. Similarly, existance of shock troops as separate units was coused by the fact they needed longer training. Typical frontline troops did indeed get smgs as well, but only later in the war when soviets could train all the soldiers a little better then in the early years. In fact, a badly trained soldier with smg will soon be defenceless shooting all his ammo off. That is why they gave them rifles that shoot slower and need manual reloading. Another example is how (IIRC) the modern-day US army changed the M16 to be only single fire and 3 round burst mainly because they found soldiers would panic and waste ammo by spraying entire magazines uncontrollably if given full auto as they were in Vietnam. Worth pointing out that a lot of the soldiers in question were also probably green draftees (basically conscripts). In: COH2 Gameplay |
Thread: Bofors14 May 2018, 05:45 AM
IMO it should be more like the okw flak cannon (the doctrinal 20mm one not the free bofors you get with tech). Make it slightly less central to the army composition but also a little weaker to match. Wouldn’t make any sense from a realism standpoint but it’d be much better for balance I think. In: COH2 Balance |
Thread: Commandos14 May 2018, 05:35 AM
IIRC the speed bonus is awarded with vet (I think vet2) so vet0 commandos won’t have it. In: COH2 Gameplay |
Thread: Why must USF be so hard to play/suck so hard?14 May 2018, 05:33 AM
Offtopic but frankly mortar pit should be reworked IMO. It makes axis players rage and it hamstrings Brit players who don’t want to use emplacements. If nobody likes it why is it still a thing? On topic: only issue I take wth usf really is how stupid their teching system is. You either get all the suppression tools and no real at or all the real at and no suppression tools and an rng popcap sink (pack howie). That and maybe lacking in the garrison clearing department despite being a super aggressive faction. I’m always in awe when I play the vanilla factions and I can just grab a flamer and start roasting garrisons so easily or just huck lava nades about with okw. That being said ost doesn’t need to be any more vulnerable to usf. In: COH2 Balance |
Thread: Axis need to be harder to play13 May 2018, 02:04 AM
WtF is this doin in a strategy desk is beyond me. This is a meme of a thread but it’s worth pointing out that it’s pretty ridiculously easy to abuse wehr double mortar. Turbo sniper not so much but it’s still there. In: Strategy Desk |
Thread: Pack Howitzer13 May 2018, 02:01 AM
PACK howi should never be standarized to a mere mortar. This. It always frustrated me how the pack howie was some sort of weird merger between mortars and howies that it never had any business being, and I think that’s why it’s such a problematic unit. IMO it should also shoot more than 3 shells per barrage if such a change was made. In: COH2 Gameplay |
Thread: Some basic USF questions16 Feb 2018, 16:20 PM
+1 I'm really liking an lt build this patch, especially with recon support, since you can kind of just stall your way around early vehicles (especially with a .50) until 4cp, when you can call in a really good at force that supplements shermans really well IMO. Also remember that .50 calls soft counter flaktracks XD |
Thread: AT infantry for OKW?10 Feb 2018, 18:40 PM
Also you lose 2 rifles as opposed to one, and half the issue was the fact that vehicles used to award way too much exp for infantry, so hit a stuart a couple times with volks pschrecks and they're already vet4 while all the allied infantry are like vet2 at most, which aactually increased their ai power, rather than decreasing it. In: COH2 Balance |
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