Aww did your volks lose a couple models to a rifleman squad or something? This is definitely a rage thread lol.
Don't forget that tommies also got nerfed this patch, and riflemen last patch, and volks were overperforming hard in the lategame. Their first 5 minute performance isn't even really changed, its just their later vet bonuses that got toned down so they don't steamroll more expensive squads with 2x the muni investment with minimal effort anymore. |
One thing that OKW deserves is a reliable healing. Paying 400 manpower and 50 fuel just to get healing going if you chose to go Mechanised is insane.
It is pretty much will I get my panzer 4 310 fuel after I have got Luchs or will I be without healing and spend all my munition for healing crates just to get a medium tank in so-so reliable time - 260 fuel after Luchs.
On the other hand soviets will get their first t34 170-180 fuel after their t70, Americans get their Sherman 230 fuel after the Stuart and UKF gets Cromwell ~230 fuel after AC.
This is sheer nonsense IMO. All allied factions can get both light and medium tank at a reasonable time, but OKW has to sacrifice healing, yet get their medium tank a bit later than allies do.
SOLUTION: Allow OKW to pick medics/repairing pioneers to be upgraded regardeless of the truck, so you can get medics if you go either Battlegruppe or Mechanised (but with Mechanised you will lose the luxury to have medics and ratreat point in one building in the lategame, because you will have to pick engineers in battlegruppe)
PS: I dont want to start a fanboy war and as you know me I am anything but a fanboy towards one faction, I like to play all of them and want to enjoy playing all of them. With OKW I do not have any problems and I think that their army is balanced compared to allied armies and they are surely not left behind when it comes to their raw DPS. They are,however, falling behind when it comes to chosing basic tools like reliable healing or proper AT gun.
I think this solution would work really well. |
I would say mg42 because it absolutely liquifies lights with ap rounds loaded, and is t0. .50 cal is a really close second though, for being almost ridiculously mobile. |
I'm not sure how possible it is, but IMO a much better solution would be for the units to be delayed before exiting the building, instead of after. To be clear, what I mean is that you would issue the exit command, then the squad would have a delay, and then they would leave the building and you immediately have control again, as opposed to you issue the exit command, the squad leaves the building, and then has a delay on commands (what happens in live right now). |
Just to overwrite what hector said:
All snipers have a base accuracy of 2.
The ostheer sniper has a .325 accuracy multiplier against garrisons.
The soviet sniper has a .4 accuracy multiplier against garrisons.
The UKF sniper has a .5 accuracy multiplier against garrisons.
So in laymans terms does that mean that the ukf sniper has a 100% chance of hitting a garrisoned target? Or is it something different? |
lol llied fanboys still asking for okw nerfs...wow ,do you guys even test lol.? vet 3 rifles and tommies easily kill vet 5 volks,heck even some okw and ostheer elite infantry when equipped with lmgs
Uh last I checked this is a buff axis thread. |
My two cents (obviously as a mainly allies player) is that as soon as kt is doctrinal, okw should get caches, since that's the only other "only" that okw has right now. |
The only squad that should be significantly different is conscripts, that might actually hit retreating units now.
*units in general |
Thanks, nontargetable base sectors are really a good thing and give FRP that additional risk vs reward. Good change.
About call-ins. Okay, so Sherman dozer is a heavy one? His stats say otherwise XD
Regardless have fun trying to abuse call in cheese with dozers lmao. I'm not sure of the reasoning behind not locking it to tech but no one who wants to win would stall till 11 cost without major and (the formerly) abusable m10s to get sherman bulldozers. |
I never said you don't balance upgrades.
I said you balance the unit itself based on the vanilla, non-vet, non-upgraded version of said unit.
This is objectively the correct approach. It's absolutely unfair for any unit to be inherently inferior at everything before gaining veterancy or some upgrade -- that was my point.
Also, the "win at long range argument" that people love to use for both Ost Grenadiers and OKW Volks is hilarious, given that all Allied infantry suffers no damage and no model losses while closing the distance through an open field without any cover -- a critical design mistake that has persisted since Western Front was released and still persists to this day.
Lol have you ever played allies? Their infantry dies to bullets too.
If only the patch wasn't being uploaded this week, without any of your new ideas
Maybe focus on something more relevant like trying to find OP strategies created by new patch so they can verify hotfixed
Wait its actually being uploaded this week? Also, you're back? |