I think they might need a physiology expert for that
As for firearms, it is pretty common knowledge how they work, so maybe they just need to google a bit better.
Well, you look at the M1C and there's literally nothing to pull like a bolt action rifle's bolt. It's kinda comical; it looks like they're just pretending to cycle. |
Dunno, maybe the fact that they stopped to do it some years ago. Maybe because following the gaming industry and entertainment market and the disastrous experience EA had with BF2, there is a switch in editor mentality.
I really don't think DLC OP commanders will be seen in COH3 or whatever next iteration of the franchise. We may even see them disappear from the game and see new mechanism being implemented.
It's a different time too now. A lot of large companies are either getting a ton of backlash over pay to win bullshit (i.e. EA over Battlefront 2) or are shifting away completely from gameplay-changing purchaseable stuff. Battlefield V won't even have paid DLC and is opting for the whole "games as a service" thing. |
I'm pretty sure the only difference between pathfinders and I&R pathfinders is that normal pathfinders have one more scoped garand but lack the arty abilities.
I think paras and PSS have the same base stats but I'm not certain.
I too have noticed that they manually cycle a semi automatic rifle XD I'm pretty sure it's no deeper than relic not wanting to have to mess with code to make a semi auto rifle fire as slow as they needed the M1C to shoot (for balance) so they just coded it as a bolt action rifle instead. |
The bren gun was nerfed itself, so any unit picking it up will have a weaker weapon from pre-patch.
You shouldn't upgrade brens on commandos as it largely decreases their close range DPS and they are a CQB unit. You'll get a DPS buff at mid and long range but it's rather pointless as they will still trade worse than vet lmg grens.
IIRC they actually do provide a slight dps boost on commandos at close range because their version of the bren is all around much better than the normal version. Responsiveness does go down a bit as the bren guys will lie down and turn around and stuff, and moving dps probably goes down despite them being able to fire the brens on the move. |
Long story short:
Grens and volks get long range weapons as well as grens getting upgraded longrange.
Rifles/Cons/penals (stock/core inf) dont get long range but get compensated with more men......But that means you'll lose 1 man on approach to be combat effective, 2 after you get into cover less you get flamenaded or riflenaded.
The problem is that these units lack the long range firepower (without m1919 but even that is trash now) and or lack fair compensation for having to get in close.
IMO either a cost reduction to reinforce or simply making them harder to hit (slight adjustment, nothing large) might make them easier to close the distance to be combat effective meaning we can leave vet alone.
That's why you use multiple squads together. Leapfrog them between cover or just move up the one who isn't being shot (which usually results in leapfrogging as people tend to shoot the closer squads) or even better, come in from the flank as well. I think rifles are fine as is. I have no opinion on cons as I don't use them much, but that's how I would probably use them too if not as meatshields for maxims. |
Sure you can have a snare if you remove all emplacements entirely.
You can't have the best of everything.
Yes please emplacements are dogshit. |
I wouldnt mess too much with machine guns, they are pretty much balanced compared to other things, probably would look at something else. On the other hand tho, maxim vet 1 ability has little utility in my opinion and should be replaced with something more useful, like armor piercing rounds.
+1
Offtopic a little, but one thing I do think needs looking at is how easily the incendiary rounds kill WASP UCs because the WASP is supposed to counter the 42, not the other way around. Yes you can just run away if the mg doesn't fire for more than a second and a half (since you know he is putting AP rounds) but if youdon't immediately do so the UC is lost since it dies in like 1.3 bursts. It might just be an issue with the WASP though. Maybe extend the range on the WASP a little or give it more health. |
Oh finally. I like this map but the center is just so weird with all the glider bits messing with LoS and pathing. |
Are they? |
I like the ideas, just need to consider other things like vet and the commander. I think it still needs a scatter buff. Even if it reloads 1 second earlier it still struggles to hit anything past range 20.
+1
That's really the big problem I see with it and the comet; I think they are kind of weak against infantry considering they are supposed to be generalist tanks.
Does anyone have the exact stats for the commander? Would probably be a useful piece of information for this thread.
I like how the sherman AP has more AoE than the cromwell round XD
Ok that's how you know cromwell needs a buff XD |