total_domination_skirmish_* is for both annihilation and victory point games yes?
I think is separate, but I'm not sure...
Then default_skimish would be victory point and total_domination_skirmish would be annihilation.
Edit: I will test this tomorrow. I'm going to change the resource income to 0,1 and then watch the replay and see what the AI gets per gamemode.
Forgot to mention, is there a way to change the repair animation the engineers use to repair Tank Traps to the blowtorch, vs them digging, as they do now?
The repair animation is set in the repair ability and that depends on the entity type. Buildings get the digging animation and vehicles get the blowtorch animation. You can change the type in the entity or change the requirement in each repair ability.