4. It doesn't have any special animation states, which makes it difficult to add something unique. I could try to enable carrying troops, but it's probably gonna look pretty bad, if it works at all. In its current state, it's supposed to be a slow, but cost-efficient meatshield that's effective against infantry and medium tanks. Any ideas for special abilities?
I thought the KV-1 could use something extra aswell in my mod, so I searched a bit and found a state that opens the top-hatch. I made a throw grenade ability which is mostly copied from the Churchill.
The state_machine_name is: "turret_mg42_state",
the do_action_state_name: "ready"
and the undo_action_state_name: "unarmed".
Screenshot from my ability:
I can give you more info if you're interested.