I have experience with editing .abp files, but I always kept the name the same. Now I want a second version to use the one model in two different ways and that is causing some issues.
The model which I use is: art\armies\german\structures\bunker\bunker.abp
I want one version with the MG42 and one version with the MG34.
The correct weapon is visible in both bunkers, however the new bunker has no visible squads inside when it's garrisoned. I've set the original name in the 'alternative_sua' and the new name in the 'animator' (both in 'entity_blueprint_ext').
Does anyone have a clue what is going wrong? It should be possible according to this thread.
Thanks!
Bug when cloning .abp file with new name
22 Jan 2017, 21:05 PM
#1
Posts: 817 | Subs: 5
PAGES (1)
1 user is browsing this thread:
1 guest
Livestreams
7 | |||||
4 | |||||
1 | |||||
0 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.34957.860+14
- 3.604218.735-2
- 4.1109614.644+10
- 5.276108.719+27
- 6.305114.728+1
- 7.916405.693-2
- 8.722440.621+4
- 9.261137.656+2
- 10.1041674.607-2
Replay highlight
VS
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Einhoven Country
Honor it
9
Download
1235
Board Info
872 users are online:
872 guests
0 post in the last 24h
8 posts in the last week
34 posts in the last month
8 posts in the last week
34 posts in the last month
Registered members: 49107
Welcome our newest member, Falac851
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, Falac851
Most online: 2043 users on 29 Oct 2023, 01:04 AM