Basicly scaling is what I'd like to see. Atm it's geared towards lights and doesn't really retain its value to warrant taking the fuel for it earlier. Not so much role refinement but longevity.
This is the big issue really. SOV has no use for an anti-light TD.
The T-70 already defeats every light vehicle but the Puma, which the SU-76m doesn't counter. It's, as is, a redundant unit.
The Halftrack call-in is fine in 1v1. It's underpriced for the units in it, so if you pull the timing off you get a big power spike when the Assault Guards and very early meat chopper hit at CP3.
It's pretty trashy in team games, but there are plenty of other commanders geared towards those modes.
A unbalanced game full of wacky overpowered units is fun for a time.
The problem is every unbalanced meta eventually gets solved, and you end up with the same strategy over and over. Unbalanced competitive games require constant injections of new content to survive. MTG is a good example.
Its cod guy and a usf unit. He wouldn't be happy with the Pershing if it shot Sturm tiger rockets every 6 seconds and had a pintle upgrade that shot solid gold eagles. There would a thread in seconds asking why it shoots slower than the tiger and blaming that for him losing a game
True, but I was curious enough to make the graph, and once I'd done it it was a fairly trivial effort to post it and debunk some misinformation.