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russian armor

The Pershing.

15 Apr 2020, 10:15 AM
#41
avatar of Esxile

Posts: 3602 | Subs: 1



I’m making the point that the Pershing is inadequate for the cost because it can be easily countered and you don’t get the anti infantry capability anymore, hence why I’m pointing out that the unit is UP in my view.


Well that's the point of the patch, you can counter your opponent even if he build a heavy tank. Pershing is still able to wipe squad (I did it right after the patch) and still deal good damage vs infantry but if your opponent outplay you it is not going to save you ass like before. Same goes for the Tiger.
15 Apr 2020, 10:29 AM
#42
avatar of SuperHansFan

Posts: 833

historically the pershing was a glass canon, that's why they made the super pershing.

It should have a scary gun but Panther armor and survivability
15 Apr 2020, 11:13 AM
#43
avatar of Protos Angelus

Posts: 1515

historically the pershing was a glass canon, that's why they made the super pershing.

It should have a scary gun but Panther armor and survivability


As a player that plays USF and OKW most, Pershing has Panther level survivability (a tiny bit more for the price), and a gun that doesn't scare anyone away. With OKW I prefer combined arms around KT (I only play 3v3 or 4v4, seldom 2v2), and with USF, either the Easy Eight combo or Pershing combined arms. Before the patch, Pershing combined arms was functioning properly mainly because of the scary AI gun on Pershing, but now, it's ground to dust. Ranger and rifle squad with full zooks is still good for tank ambushes (even though the rifle snare is pretty bouncy on higher end armour), or Jackson behind Pershing and one AT gun combined with rifle BARs. Right now, Pershing can not deal with any blob at any range. I've seen hits on 5 gren blob really really close together... 1 model killed, 2 squads lost about 40% of hp (I won the game cause blobs are easy to counter). Also, I've noticed that I'm having a hard time killing brumbar. I always do combined arms and I had a following scenario:
I was fighting OST as USF late game (won early and mid game but 2x OKW won vs 2x Brits on the mid and top part of the Whiteball map), so they turned around the 450-150 to 100-150 for them and then it was 0-150. The OST player was OK (rank 16). He used Brummbar and Tiger combined with PAK and infantry. I used Pershing, Jackson and ATs combined with infantry support. Brummbar would nose-dive the Jackson which would penetrate the brummbar, ATs on flank positions would bounce 3/4. Brum would def kill 2-3 models in one shot on my AT (even though they were on flanking positions behind cover). I'd use the zooks and infantry with bars to flank the enemy but the MG42s on gren blob would easily dispatch any infantry and the OST would easily and slowly walk in with Tiger and brumbar due to the big armour/hp. I lost the game even though I was winning for 30/45 minutes. Once the heavy tanks started rolling out, and the OST is not braindead to not combine the forces and slowly push, you are done for. Of course, the Pershing was with the infantry flank on combined forces buff trying to flank the tiger and brummbar push (bottom side of Whiteball express) and with 5 shots taken, it still didn't manage to kill or wipe any squad of the big blob. Pershing is underpowered right now. I did make minor mistakes around the 30 minute mark. My game was far from perfect but I didn't not make one major mistake or lose field presence for more than 30 seconds throughout the game... but the enemy made much bigger mistakes throughout the game, which were easily bypassed/forgiven once the Brumbar was supported with anti tanks (and later Tiger) with it's big hp/armour. I have around 900+ hours in COH2, 700 of which are standard custom games with people on Automatch maps (basically automatch without the ranked part), and I have to say that Axis feels much easier to play. In about 300 hours of OKW and 600 of USF (some minor hours in OST and Brits)... I have to say that the risk is lowest and reward-highest playing with OKW. Pershing, with it's low HP/armour for a 630/230 tank and a (now) mediocre gun, is no longer worth the price. The good thing about the Heavy Calv commander is the offmap smoke to help with pushing/hide troops from flyby planes and the sandbags on riflemans. The combined arms is expensive with a large cooldown. Rangers will always be a good choice even though they are expensive and Pershing is expensive while bringing nothing exceptional to the table.
16 Apr 2020, 00:20 AM
#44
avatar of KiwiBirb

Posts: 789

maybe he was using prioritize vehicle ? Try doing test with that :romeoHype:


:hansGASM:
17 Apr 2020, 21:06 PM
#45
avatar of CODGUY

Posts: 888



It's two dedicated AT vehicles (560mp/180f) fighting a generalist 'premium medium' (600mp/230f); that's generally what's supposed to happen.

I'm more surprised your opponent didn't have time to back away (or just didn't?), considering the STUGs have a 63% chance to pen at max range.


No what's supposed to happen is we moan an whine about the Stug being OP for doing it's job and get it nerfed...oh wait that only applies to USF's Jackson (and apparently the Pershing now) nevermind.

If you're not going to revert the BS done to it there is no point in bothering to tweak anything else. Making it have better AT is completely pointless because the Jackson is better and more readily available.

Balance fked up big time with this unit. No two ways about it. I don't know why they thought all heavies had to have the exact same attributes.

17 Apr 2020, 21:19 PM
#46
avatar of Doomlord52

Posts: 960

jump backJump back to quoted post17 Apr 2020, 21:06 PMCODGUY
No what's supposed to happen is we moan an whine about the Stug being OP for doing it's job and get it nerfed...oh wait that only applies to USF's Jackson (and apparently the Pershing now) nevermind.

If you're not going to revert the BS done to it there is no point in bothering to tweak anything else. Making it have better AT is completely pointless because the Jackson is better and more readily available.

Balance fked up big time with this unit. No two ways about it. I don't know why they thought all heavies had to have the exact same attributes.


There's a difference between "doing its job" and "being OP".

The STUG is a reasonably slow, case-mate, 50-range, 170 pen TD.
The M36 is the 2nd fastest tank in the game, with a turret, 60 range, 220-286 pen, 50% better moving accuracy, and a vehicle crew (self repair + target dropping).

They're not really comparable.

Also, note the "63% pen chance". Even if (somehow) a Pershing is ambushed by two stugs, you've got ages to react.

As for 'all heavies having the same attributes', they don't. They have different armor, speed, turret rotations, vet, ranges, pen, damage, rates of fire, and even prices. All the heavies did need a nerf to AI power, though, since "heavy meta" was far too dominant.
18 Apr 2020, 03:33 AM
#47
avatar of KoRneY

Posts: 682

jump backJump back to quoted post17 Apr 2020, 21:06 PMCODGUY


No what's supposed to happen is we moan an whine about the Stug being OP for doing it's job and get it nerfed...oh wait that only applies to USF's Jackson (and apparently the Pershing now) nevermind.

If you're not going to revert the BS done to it there is no point in bothering to tweak anything else. Making it have better AT is completely pointless because the Jackson is better and more readily available.

Balance fked up big time with this unit. No two ways about it. I don't know why they thought all heavies had to have the exact same attributes.



Back on topic.

23 Apr 2020, 06:33 AM
#49
avatar of KoRneY

Posts: 682

jump backJump back to quoted post23 Apr 2020, 02:27 AMCODGUY


It shouldn't even be that close. Doesn't change the fact it was nerfed to hell to placate idiots.


You don't seem very placated
23 Apr 2020, 06:39 AM
#50
avatar of mortiferum

Posts: 571

I sense an acute case of the... FreeDUMB.
23 Apr 2020, 10:38 AM
#51
avatar of OrangePest

Posts: 570 | Subs: 1

Pershing seems fine overall, imo just get sherman first and then pershing and you'll be fine imo
23 Apr 2020, 13:03 PM
#52
avatar of Lago

Posts: 3260

jump backJump back to quoted post12 Apr 2020, 03:11 AMCODGUY
So it's piss poor against infantry, why the hell would I use it then?


You're kidding, right?



The Pershing outperforms the HE Sherman against infantry, the best anti-infantry medium in the game.

That's anything but piss poor.

It's not gamebreakingly powerful any more, but it's still really, really good.
23 Apr 2020, 13:35 PM
#53
avatar of Darkpiatre

Posts: 282

jump backJump back to quoted post23 Apr 2020, 13:03 PMLago


You're kidding, right?



The Pershing outperforms the HE Sherman against infantry, the best anti-infantry medium in the game.

That's anything but piss poor.

It's not gamebreakingly powerful any more, but it's still really, really good.


Where do you find these?
23 Apr 2020, 13:37 PM
#54
avatar of Lago

Posts: 3260



Where do you find these?


I made it in Excel from the values given in the patch notes.
23 Apr 2020, 14:21 PM
#55
avatar of thedarkarmadillo

Posts: 5279

jump backJump back to quoted post23 Apr 2020, 13:03 PMLago


You're kidding, right?



The Pershing outperforms the HE Sherman against infantry, the best anti-infantry medium in the game.

That's anything but piss poor.

It's not gamebreakingly powerful any more, but it's still really, really good.

Its cod guy and a usf unit. He wouldn't be happy with the Pershing if it shot Sturm tiger rockets every 6 seconds and had a pintle upgrade that shot solid gold eagles. There would a thread in seconds asking why it shoots slower than the tiger and blaming that for him losing a game
23 Apr 2020, 14:42 PM
#56
avatar of Lago

Posts: 3260

Its cod guy and a usf unit. He wouldn't be happy with the Pershing if it shot Sturm tiger rockets every 6 seconds and had a pintle upgrade that shot solid gold eagles. There would a thread in seconds asking why it shoots slower than the tiger and blaming that for him losing a game


True, but I was curious enough to make the graph, and once I'd done it it was a fairly trivial effort to post it and debunk some misinformation.
23 Apr 2020, 15:06 PM
#57
avatar of Vipper

Posts: 13496 | Subs: 1

jump backJump back to quoted post23 Apr 2020, 14:42 PMLago


True, but I was curious enough to make the graph, and once I'd done it it was a fairly trivial effort to post it and debunk some misinformation.

Great work, well done.
23 Apr 2020, 15:31 PM
#58
avatar of |GB| The Lnt.599

Posts: 323 | Subs: 1

its not pershings fault if you leave it with prioritize vehicles next to shreck squad.


+1:clap:
27 Apr 2020, 19:43 PM
#59
avatar of Grumpy

Posts: 1954

jump backJump back to quoted post23 Apr 2020, 13:03 PMLago


You're kidding, right?



The Pershing outperforms the HE Sherman against infantry, the best anti-infantry medium in the game.

That's anything but piss poor.

It's not gamebreakingly powerful any more, but it's still really, really good.


Interesting. Do you have scatter values? I've tried the Pershing a few times and at vet 0 it seems like it has much worse scatter than a HE Sherman. It seemed kind of underwhelming at vet 0 but decent at Vet 2 or better.
27 Apr 2020, 19:51 PM
#60
avatar of SkysTheLimit

Posts: 3423 | Subs: 1


and had a pintle upgrade that shot solid gold eagles.


Lolol good stuff
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