By splitting Schreck into two upgrades also the DPS drop wouldn't be that massive.
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Seems fair.
I also think about split Schreck-upgrade into two. 1st Schreck (50mun) if T2 was searched, 2nd Schreck (50mun) if T2 was build.
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You talked about generally buffing their light vehicles.
I'm just saying you can't say "learn to adapt" just because someone mentions nerfing Ost 2 weeks after a patch, but then turn around a few posts later and say Ost needs more buffs. That's just biased
I spoke about giving them abilities to give them jobs in late-game. Never spoke about real buffs, and you know that. You can't even read anything about general buffing... -.- |
So you go from wanting the thread closed because someone suggested MINOR nerfs to Ost, to criticising the thread saying it's just ppl not wanting to change, to now asking for Ost buffs.
If you can't ask for nerfs right after a bunch of buffs, then it's way more absurd to start talking about getting even more buffs
It that really a buff? The only buff would be the repair aura. Next would be nerfing a OP ability, making an other unit worth in lategame by increase its sight by 10. |
but it does open a weak point, u skip at guns and LV like the 222 and 251
That is true, in 1vs1 it is a huge gap. But in larger team-game you can handle it.
I would be a huge fan of improving the abilities of Ostheer's light vehicles. They simply lose their role in late-game, while T70 can still snipe Obersoldaten etc. 222 becomes an AA, while Ostwind is simply better. It should be a mobile scoter for PaK and StuG etc.
German Pioneer is simply better at scouting, if 222 has no Scope (which is OP xD)
-> even when Pioneers are broken, because they have weapon-range of 35 with MP40, making them suicide Scouter.
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As far as I can see you ignore, that light vehicles are bringing map control to a player or are preventing from losing it.
Even M20 or 222 (we leave a bigbullshitflamerofdoom without lot of attention now) can, as I said before, "outprice" own build in manpower and bring more map control for a player building it.
With logic that "It not worth it" we could ignore sniper and grenadiers and just go for osttruppen and only balance team then forces to prevent this pathetic abuse... G-d, I should stop, it's too funny, I apologize..
Point is, that 222 performs well, it is not underpowered. 251 is ok, it's veterancy with flamer is just broken. If you are not building them because you want jump straight into a medium or even tiger ace, it should be possible as ost until you can carry own disadvantages.
- The 222 works fine, that is true. But its abilities need some improvement, so it gets useful after the 10min marker.
e.g. Scope is OP -> remove it as commander ability -> give 222 an scope upgrade non-doc (nerf the scope, so it only reaches 70 range with vet 2).
- 251 is only useful with flamer, most maps work better with bunkers. Give it something, so it gets a special role.
e.g. give it a small aura, so Pioneers repair 5 - 10% faster.
- PaK40 is fine, I only think that british 6 pounder makes too much damage, with its faster rotation it is better (that is my opinion) -> nerf 6 pounder damage from 160 to 140 - 150. Now US PaK doen't look so bad anymore. |
Ostheer players opponent, not a balance team, should provocate him to not skip this tech, which still be relevant and important.
That is true, if skiping T2 doesn't opens a weak spot it isn't the failure of balance.
-> Most threads are about problems of players, which don't want to change their old "broken" play-style. |
Has anyone realized that the reason t2 gets skipped now is that the options in it are shit?
No seriously
222s get shredded by allied LVs, so you need to get a PaK to counter them. But having to bring the PaK to protect your 222s negates the advantage that light vehicles have, mobility
222s aren’t even that good at killing infantry.
By skipping t2, you effectively gain 200 manpower and 20 fuel by not having to get the building, don’t have to waste 60 fuel for double 222s to protect your grens from CQB infantry (PGrens do it better), and you aren’t encumbered by a PaK, you can get shreked PGrens instead and remain mobile
That is the reason why I also skipp it most time. 222 doesn't worth it most time, because it has no late-game benefits (since Ostwind is better AA). Maybe a replacement of its abilities would make it more attractive.
222: Replace Inf-detection with Blitzkrieg-mode like in CoH-1. Or give it the option to neutralice outposts.
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251: It could get a repair-buff aura for Pioneers, so Ostheer could increase repair speed. (not under attack)
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PaK40: good gun, Schreck and early StuG is better.
-> Also, remove the Scope! Make it a 222 upgrade, nerf it a litte bit. Give Ele the focus sight like SU85 back (Ele had it in earlier versions). |
Do you at least agree the Ostwind might need a cost increase?
Yes, that sounds good for me.
But still, Ostheer is really weak in early game, until the 15min marker many Wehrmacht-player lose the match, because their weapon-types doesn't work on every map. Pioniere need a small revamp, that would had larger priority than that patch, in my opinion.
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Buffing Comet? Churchill is too attractive, that is why you don't see it that often.
Better overwork UK teching, let Comet and Churchill be builtable at same time. Make Corc and Avre be a limited upgrade for chruchill etc. |