The line-up is simply a fail for Germans.
At the moment StuG should counter tank-hunters, Panther heavy tanks. That is why StuG has such bad pen, because allii-tankhunters have bad armor. The range is StuGs main-problem, not the pen.
It has no turret, that is how it gets countered by mediums (while Jackson and Firefly don't really have counters, beside Elefant or Jagdtiger). They are mobile, very accurat and outrange everything, even PaK have same range.
-> If StuG gets 55 range it has some more chances to fight long-rangers. So it also hull-down will be interesting. Because it has very bad AI hull-down will not become OP, can still be counters by PaKs. |
Katitof, be polite and leave the community. Would be best for all of us.
Did you ever made something for the game, beside trolling and making the community salty?
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On the eastern front maybe?
Tank hunter partisans, AT conscripts, also penals, sort of
You really think this game has any historic theme?
The german fraction still are bad designed, what it really needs is a healthy mix between Ostheer and Westheer, switching some units and revamp some of them. |
It would make more sense to give them captured PTRS upgrade as new models or guns are not being added. the axis captured large numbers of these and then put them into service.
Anyone who has played red orchestra 2 will see this
Panzerbüchse 39 is a weapon ingame. |
The problem is, that you have no other option (instad of Püppchen). Panzerbüchsen or something else would be great, so it would be easier to outplay clown cars etc. |
Lmao this tank wasnt even used prior to its buff and now you want to make it useless again? The T-34-76 is fine as AI... it just doesnt fill the same role as a sherman or an OKW P4 can
It will not make it UP, but balance it.
T34 hull MG is broken, it makes as much damage as both MGs of P4. While P4 will shoot at different dargets (most time) T34 wilö focus on one model. If it is a PaK-crew that is like sniping them. Also the animator is broken, it shoot while not indicate the fire.
-> normally that is something nobody has do speak about, it is broken.
Nerfing the MG of T34 will be a reason why P4 is more expensive. It will still have the ebtter AI gun. |
T34/76 is faster than P4 as stock, you need more speed? Road-killing is allii meter -> noob verhicles.
Edit: T34/76's AI is too strong, nerf the MG to compensate the good gun, like I say since years. Maybe give it 20 more HP, so it survives more hits. |
Guys, come on. Even the Zis is a better weapon because of its AI power.
PaK40 is a dead weapon, that is the reason T2 isn't build that often anymore. You build it because of OP early allii vehicles, after you get raped my trolling.
PaK40 would be useful with 62,5 range to compensate bad range of german stock tanks. And if 6 pounder gets a nerf to US stats, so the PaK emplacement gets a real order.
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Do we want them though? They are only 90 fuel. To counter TDs, Ostheer has plenty of options, mainly Pak 40s, Panzerschrecks, Panthers and the Elefant. The StuG is meant to counter medium tanks and it does that very well (especially since the latest buffs). It will have more of a role once heavy call-ins get tied to tech and mediums will (probably) be used a lot more again.
Even in team games I find the StuG very useful just to serve as intermediate AT after rushing an Ostwind. Just don't expect it to go toe to toe with the much more expensive Allied TDs and make sure to transition into the appropriate units if the enemy builds them.
Then give them a T4 upgrade to give them more range. It doesn't matter, the range is the main problem. Change the normal name to StuG 3 F, upgrade is called StuG 3 G field upgrade ( installs longer barrel) etc.
E.g. 10 fuel for 5 more range for, every StuG has to upgrade.
Edit:
That thread is also good to speak about StuG E, it should become T2 with T3 tech requirement. |
Give it 55 range, so it can deal with late-game tank-destroyers. |