Please don't forget that the original "simcity" wasn't brits, it was the wehr bunkers.
At least Wher bunkers didn't have 360 degree rotation, a damage shield and wipes entire infantry in short order. |
What maps do you consider good maps? I have a number of them in my head but I'm curious or your opinion
Semiosky Summer and La Gleize are the best maps Kappa |
If I was the Lead designer for the studio bringing the new occurence of Coh.
First, all the units, factions, mechanisms, maps are already there so the development for the game itself would cost a lot less money. In my opinion, there is no need to develop a new game mechanism, a good synthesis between Coh1 and Coh2 is to be done to keep all the good aspects and get ride of what didn't work or is not enjoyable to play with. A the end the major cost of Coh3 would come from the transition from the old engine to a new one.
So I would focus on developping what really matter today, in my opinion, the structure around hosting the game divided in three major areas.
First area:
A multiplayer competitive game struture centralized designed for hosting tournaments. I would provide the tools for players to build their own, local or worldwide, tournaments.
As a dev, I would rather focus on bringing the better balance possible between available factions to make those tournament viable. Having a special competitive design for each factions and commanders associated
The platform hosting those social events would be rentabilized by those activities. I would take my share on any tournament/social event hosted. It could be a % of money involved or a flat fee per game hosted... Players would directly pay their subscription to any social event on the platform itself in order to get in.
Of course the platform would have all the tools required to keep players in it and not going to YT or Twitch. meaning a replay center and a live game viewer area (with broadcasting delay) with all the casting tools needed. I would also think about sponsorship and advertizement to be included in a futur patch.
Second area.
A multiplayer competitive area centralized around a Lobby using an ElO system. Basically what we have now on Coh2.
This area would use the same competitive design for each factions and commanders.
Thrid area
Completelty dedicated to casual play. (different from being dedicated to casual players). Here we would find multiplayer and single player scenarios, multiplayer arranged team game and mods etc...
The good thing with scenarios is that you can redo/modify any armies structure according to the scenario in place, to bring new units or remove some, modifying balance around so everyone is happy. One scenario can be in the desert in 1940, another one following marketgarden, another one in Italy etc...
Financial aspect.
The game could be free or with a low entry price, around 20 euros including some early made goodies (skins, voice acting, wallpapers, dedicated UI and a first scenario).
-Participating to a tournament would cost some money (decided by the tournament director including Relic share)
-The lobby free, used as the main area, you can only play vs players using ELO.
-Solo/multiplayers scenario could come as DLC over time. A way to promote them is to associate exclusif goodies with each of them.
-Arranged teamgame free.
Skin/Voice acting/wallpaper/UI payable using the workshop as today with the devs supervising what to accept and what to refuse and Relic taking their share on what goes in.
Social aspect
Friend management panel
Statistic panel with a study of the player stats.
Statistic panel per faction (winrate/% of use etc...)
Replay center
live game center
etc...
You're saying like developing a new engine from scratch is cheap, yeah more like doubling the development cost of a new game. Much better to just adopt well-functioning ones like Frostbite/Unreal and work from there.
EDIT: And please no more emplacements, just no more a la Mortar Pit or Bofors. I had enough of Sim City BS. |
How do we retake a position we lost as the british?
Routs are hard to recover from.
The Brits are like a wrecking ball, hard to gain momentum but once they do they wreck everything. If you lost a position you need to consolidate your forces and move in a concerted push(not blobbing). If you have HMGs position them where they can cover the main push but not too far forward that they can easily be wiped. Pits also help a lot vs entrenched positions, they are still worth to build even in the very late game where the opponent is turtling hard, or if you feel like it Balance Mattresses work well. Arty first then move in with everything you've got, use REs to mine the back lines as you push forward and take care of any attempts of harassment by Axis. |
i think you should check the tournament game between LUVNEST and HELPINGHANS. Especially the ones where HHANS got his Infantry Section RAPED by axis artillery.
There is a reason why IS are not that good (against osther at least), it's called mortar.
now if you go braindead and except your grenadier to win against more expensive and still less versatile IS, you are going to have indeed a lot of truble.
there is also a direct counter to sandbags/trenches, it's the grenade, learn to use them.
Since it can lead to a ban , i won't ask you for playercard but you know what i mean
Yeah because Helping Hans totally lost both games as Brits. Oh wait..
Luvnest also got mortar, good for getting decrewed that is.
You launch grenade, I step back my IS, grenade hits nothing, I come back and laugh. LMAO.
I'm already ranked 200+ with USF/UKF, it's not going to be long. Meanwhile you're already banned in Steel Division LMAO. Have fun with your alt.
EDIT: Oh and a class act displaying my playercard, considering you don't even play the game anymore. |
You have to keep in mind too that Brens have a crazy long reload time of 9 seconds when Tommy's aren't receiving their cover bonus - so a double Bren'ed Tommy not in cover is going to have long periods where their DPS drops. Combined with the Vet 3 pinata effect then I'd say there are some downsides currently to double Brens. (Though they are indeed a bear to deal with if there is significant cratering going on and yellow cover is everywhere)
Yeah because you totally put IS outside cover. Who even does that? And its no longer a problem in the late game with all the explosives running around, also I have the Balance Mattress to create my own yellow cover. Oh and sandbags/trenches exist, learn to use them. |
Considering stock IS can already put up a huge fight against upgunned Grens/Volks without using lava nades when charging against them in cover, yeah I do think double LMGs are a bit silly. The only thing that stops people from double equipping them is because of vet 3 turning them into complete pinatas. Meanwhile I'm here abusing Royals with double Vickers K from Spec Weps.
Also fighting Brits as Wehr is as much fun as pulling teeth with the way it is currently. Honestly I would be fine with banning Brits and OKW altogether. |
USF seems like a cheese faction to me
Your either blobbing(Pretty much what USF/OKW is reduced to, or what OKW always did when Volks still have Shrek)
Calliope spamming(team games, easily punished in 1v1, but yeah Callis are wipe machines)
M8 RNG wiping(never used them due to more pressing issues like hard AT)
Sherman HE RNG wiping(like T70 of old, either Sherman hits the broadside of a barn or nukes entire squads, I had a Sherman wiped a full health Obersoldaten, MVGame)
Double pack howie RNG wiping(its expensive and shit, ISG's are better)
Zook blonbig(easily punished by STG volks blob, I have more trouble with Penal PTRS blob)
Used to be the light tank cheese
I don't really ever see paratroopers/rangers(because its always been Pershing/Calli/Armor)
This is my experience
Also my experience in 1v1 both sides(I refuse to play Axis until stupid Land Lease gets a hard nerf) |
To those people who thought dancing in and out of buildings "skill", just ONE squad can rush your garrison cutoff, stall the cap and require MORE squads from you to push them off. Oh I'm taking too much fire? Exit and enter repeatedly. Grenades? Exit and reenter making him waste muni. Flamers? Exit right in front of them, murder them and go back in. It's ridiculous how much time you can stall with just ONE squad and causing your opponent to pour a lot of squads just to force you off. |
majority of won games in our streak comes from a time when comets actually had 50 range and arty cover was still useful.[/quote]
Emphasis on "useful"
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