Main arguments for this is:
What you have identified here is not an issue with the AAHT; it's an issue with the M20.
The team has already identified this problem, and that's why we proposed the M20 changes that we proposed. Unfortunately, those changes are reverted, and I guess that this will require another patch to convince the powers that be to include those changes.
Even with the nerfs, the M20 serves as a better, cheaper shock unit(also best mines) that has no counters available from its deployment that early vs the AA HT which shares the field with other lights.
You can always deter a Luchs with AT grenades when that happens. Regarding the 222, it's the other way around, though:
- M15 lost none of its efficacy vs the 222
- The 222 is significantly more expensive now
- The 222 deals a bit less damage with the autocannon at close
If you have issues vs the 222, just hit the handbrake. The M15 will not fire its AP rounds while it is moving.
M15 lost none of its efficacy vs the 222(which was pretty low to begin with)
The 222 is significantly more expensive now(now serves as a anti-light, your words)
The 222 deals a bit less damage with the autocannon at close(if they're fighting close range, something is very wrong)
AP rounds for HT is pretty weak to begin with.
The M15 is:
- Mobile (thus, annoying to kill, especially with AT guns)
- Excellent vs infantry
- Excellent vs half-track vehicles (Not counting Luchs/Puma)
Given its status as a shock unit, we don't think we should expand the repertoire of the M15 any further. At least, not at this point. If the M15 becomes a beast vs vehicles, what is there to prevent USF going M20 into M15 and dominating everything?
Make no mistake, the Lieutenant tier is a lot stronger now, as a whole.
- Mobile (thus, annoying to kill, especially with AT guns) = same as M20, difference is its squishier
- Excellent vs infantry = shared with M20, but it's true HT does its job better
- Excellent vs half-track vehicles (Not counting Luchs/Puma) = No, with the new buffs, the OKW HT will shred the AA HT and with no prioritise vehicle, AA HT will do figure 8's before it fires on the OST HT
No sane USF player will want to have 2 intensive micro units with no good AT, only good vs infantry, and no utility whatsoever. The only light that can be paired with is the Stuart, and that is in another tier.
Compared to the OKW HT,
- Can defend itself against lights due to how Allied armor works(also buffed pen helps)
- Increased viability vs garrisons, which is a huge issue as OKW
- Has smoke (its fine if you guys didn't include this, as USF HT is already super mobile, excluding spastic driving)