With those copious amounts of Falls you see OKW-players use in every match... Kappa
Faction | Tier I | Tier II /Subtech I | Tier III | Tier IV /Subtech II | Total w/o upgrades | Total w/ upgrades |
Ostheer | 80MP/10F | 200MP/40F + 100MP/40F | 240MP/60F + 100MP/45F | 200MP/50F + 100MP/45F | 1020MP/270F | (+150MP/60A for medic bunker -> 1170MP/60A/270F |
OKW | 200MP/25F + 100MP/15F | 200MP/50F + 100MP/15F | 200MP/120F + 100MP/15F | | 900MP/240F | 1400MP/270F |
Soviets | 160MP/10F | 160MP/20F | 240MP/85F | 240MP/90F | 800MP/205F | 1300MP/245F |
America | 200MP/50F | 200MP/60F | 240MP/120F | | 640MP/230F | 940MP/270F (+250MP/10F for Amublance -> 1190MP/280F) |
Brits | 180MP/30F | 100MP/15F | 280MP/115F | 200MP/50F | 760MP/210F | 1210MP/275F (+30A for med-kits -> 1210MP/30A/275F) |
Ah yes. Cheapest unlocks. And quickest too, especially if we completely ignore that some factions have twice the effort of teching due to "researching" a tier or vehicle first. Seriously, your attempts at throwing bollocks around have gotten quite low recently...
Not to be biased towards any faction, but NO USF & OKW players builds all three tiers every single game.(Assuming in 1v1)
USF & OKW can and will skip tiers to rush final tier.(Unless stalling for callins which almost everyone and their pet monkey does)
USF build order in most games:
1. Lieu(200MP+50F) + Major(240MP+120F) + Ambo(250MP+10F) = Total(690MP + 180F)
2. Cpt(200MP+60F) + Major(240MP+120F) + Ambo(250MP+10F) = Total(690MP + 190F)
OKW build order in most games: (Med upgrade is always used for Battlegroup, but repair pioneers are seldom used, for this comparison let's assume pioneer upgrade is purchased)
1. Battlegroupe(200MP+25F) + Medics(100MP+15F) + Flak HQ(200MP+120F) = Total(500MP+160F)
2. Mechanised(200MP+50F) + Repairs(100MP+15F) + Flak HQ(200MP+120F) = Total(500MP+185F)
With skipping tiers USF & OKW gets access to their final tier earlier than other factions, assuming that equal resource income is available.