Gosh, Ostheer and Soviets have so many uninspired vet 1 abilites, because Relic insisted on giving every unit a vet1 abilty. USF, OKW and Brits do not have this.
I suggest to slowly bring Ostheer and Soviets in line with the newer factions veterancy-wise, meaning that the most uninspired vet1 abilites should be removed in favor of creative passive abilities (example of creative passive is the retreat smoke grenade someone mentioned earlier)
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- USF : Riflemen : vet1 : Anti tank rifle grenade.
Sherman : vet1 : Radio Net
Jackson : vet1 : APBC ammo
etc
- OKW : Sturmpioneer : Vet1 : drops 3x medpacks (moved to vet 0 by last patch)
: Blitzkrieg, or it's equivalent.
- Brits : Vickers : vet1 : +300% when garissonned.
: Cromwell: vet1 : Smoke rounds
: Boys Mk1 sniper : vet1 : Critical hit on armored unit.
USF, OKW and Brits have them too.
- Activated abilities show skill. Otherwise is just an A-move fest.
Scout sniper with 1 rifle is too weak, too hard to vet.
conscript vet1 : really?
T34/76 / T34/85 : vet1 : Capture terrain : really?
IS-2 : vet1 : capture terrain : @#$(*!
KV-1, KV-8, KV-2 : vet1 : Capture terrain : @(*@#!!@(! !!!
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- I liked both the water-cooled abilities and the conscript-support aspect.
*THAT* would mitigate Maxim spam a lot *AND* make Penals useful for once.
also take this opportunity to swap penal and conscript models around and rename penals
to strelski. Penal models look a LOT more like Conscripts. (This is not an ability swap,
just that green units looking like veterans, and elite units looking like beggars is odd).