The soviet sniper iirc already is balanced around 4 man squads. If i recall it shoots 4 4 shots slower than the ost sniper shoots 6. I think the OP has things wrong, the ost sniper is all about bleed while the soviet sniper should be about countering the OST sniper.
Is it possible to reduce the range or something of the soviet sniper perhaps if the spotter gets killed to help reinforce ambushing the ost sniper vs trying to duel?
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That is correct. The sniper team is 1 sniper + 1 spotter.
the Soviet sniper shoots 4x shots slower than the OST sniper shoots 6 shots.
It is VERY difficult to level Soviet Snipers.
OP is bitching that his stronger unit has difficulties against a weaker unit while they
have the same price.
- Plus, if soviet goes sniper, he loses out on all his support units.
- If German goes sniper, he sacrifices nothing in terms of options. He has MG, mortar, Grenadiers...
I think at this point, the only solution would be to remove the 2x man sniper team and make it a 1
man "OST sniper" with mirror stats to the OST sniper.
the stealth would go up, the DPS would go up, the vet would go up.
They'd move around 100% invisible like OST Sniper does.
They would wreck 4 man teams much faster.
They would not need to sacrifice MG, mortars, AT guns.
Their health would go up from 45 to 85.
I like the idea of getting rid of the 1 sniper, 1 spotter soviet team.
Can we make the snipers have the OST snipers and not have Germans complain that this is a huge Soviet buff?
(Don't forget that it is WAY easier to health OST snipers in the field than it is to heal soviet snipers)
So Soviet sniper would need access to a heal in the field as well.
For things to be balanced, I mean.
(They'd also gain MG support, mortar support, etc)
Also remove Penals, but give conscripts a DP28 upgrade.
And make molotov and AT grenade cost free (like Grenadier).
But remove Hurrah, of course.