I think it's a fundimental design flaw. Atm armour either works and deflects the shot or it doesn't and it takes damage. This all well and good except RNG can say it deflects it's hard counters every time OR none of the time. The effectiveness of counters is then either trivial or the armour itself is trivial if the counters get buffed. With the current system there is no alternative when it comes to high armored units and those intended to counter them.
I think dedicated high end TDs just need defection damage and a pen cut. This way armour does SOMETHING but TDs still are always a threat. Armour would act as an immunity to damage against plebling medium tanks and light TDs but also as a damage reduction against TDs at the very least,which is a far cry better than acting as cardboard like now.
This could also serve as a way to make certain underperforming premium units like the comet stand out more and solidify its role as a brawler
This would of course be faction independent as there are units on both sides that bring ire due to the woes of RNG.
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