did u know that its AN ADVATAGE to put an entire squad into a car?
because this sqaud is now MUCH more mobile and doesnt bleed mp.
did you also know that a close combat specialst in such car can easily wipe mostly all squads (even on retreat...exspaccily when retreat)
Never said anything to the contrary. You are now changing the goal post.
Are you aware of the advantage in being able to quickly cap and goon enemy squads all of whom you can beat with a 96% chance of victory outright? (while not realistic to fight to the death, at the very least a unit is forced off the front and you do not bleed at all)
But to humor you, can you imagine what a transport with sturms would be like?
Or that the only way to actually throw a cqb squad into a transport in the timing where the Kuble is relevant to the discussion is:
Have a usf ally gift you a wc51 while you yourself went ass engies
Slightly after the Kuble timing:
Sappers in a Bren? (never seen this one before but I guess it's possible)
After 2 cp:
Shocks in a clowncar
Stormtroopers in a 250
And even now I'm not sure why we're talking about how much better a fuel investment and elite infantry together is and why that means the 210mp Kuble is in need of a buff.
Did you know the Soviet halftrack is bulletproof? Would you like to add that as a reason the Kuble needs a buff too?
All the Kuble needs is its vet looked at. As pointed out it's vet requirements are stupid high. That and shared vet would Absoultly be enough to make it more attractive (free self heal at vet 3? Boom best harrasment unit around)
Many okw units suffer from an inability to achieve their vet, which is a major problem and making it accessible does nothing but good for the game. The Kuble is no exception.