I like idea, I wonder how the gameplay would be then. It would be definitely interesting
One question. What would make OKW with its significance of having KT mean then if they can not build caches. I guess that is the reason why they can not build caches I assume.
Maybe it should be like this for all factions, Option to pick before choosing commander or after.
Option 1> Sacrifice Caches for late Heavy tanks
Option 2> Sacrifice Heavy Tanks for Caches
It is a question of balance.!!!
OKW always 100%of the matches they play have the Option to field a KT. Tying heavies to tech won't change that. No is-2 commander means no is-2 regardless of if it's tied to tech. No amount of caches or officers will let me call in a Pershing with my Paratroopers. |
They are a real pain in the ass to move around and take forever to remove. They primarily function as an area denial device. I think they are fine. Being able to plant them anywhere (1 cheap patch) would very much make them OP. as would removing the sign. An argument could be made about making them say 50 mu, but I wouldn't go much beyond that. |
I will, when he'll stop dodging the question and answers it as apparently he believes in his right, so as he did in the past, I'll make sure to give him a chance to prove "his false theory".
I'm not insulting him and he doesn't have an excuse to retreat and pretend nothing was said this time.
Question is relevant to the discussion and to what he has replied to me.
Move on and grow up. You might not like him but like yourself he often has good input and is quite knowledgeable. And like yourself he occasionally gets shit wrong. He might be bothered to respond if you promoted actual discussion instead of a dick measuring contest in every thread you both comment on. It's exhausting. You both clearly are passionate about the game and both have your visions on how it should be but fuck if you guys can't be right dicks about it, especially to each other. Just dial it back, it doesn't matter who is the biggest coh nerd. From one coh fan to another please for the love of God dial it back. |
Name ONE -RELEVANT- to the current meta infantry which I did not listed, for which SVT is an upgrade over what they have as stock or can get as stock upgrade.
You can stop with this at any time now... |
I guess its not that broken for usf when u tech only one officer and u got only stuart or halftruck and then call in pershing mean time okw has acces to rocket arty decent at and ai vehicule witout flak tier so i dont surprise they change tiger1 requirements because for okw call in its more broken
did your enemy beat you with just a stuart until pershing? yea id forget calling relic on this one there are other issues at play somewhere between your keyboard and chair i think |
Heavies callins without tech allow some variety of builds, maybe not the most conventional ones but at least it offers some degree of freedom.
I'd still bet on locking heavies behind tech to promote medium tanks fights more
And could allow heavies to be slightly more interesting. atm they cant be too good because of hold out meta. if the player has to tech for them anyways they could be slighty cheaper, slightly less pop, slightly stronger. |
Oh yeah forgot that they added that lol. That pretty much fixes the problem completely. Although I did like smoke raid for the flavor.
Also I still really wish they would replace the mortar with the mortar HT.
Edit: thompsons are still bugged and don't show up, nor do their sounds or tracers. They seem to be working though (in terms of dealing damage and all that). I tested it by letting everyone but the 2 guys with thompsons die and they still wiped a pio squad. Bullet impacts were visible but no tracers or sounds (except for bullet impact sounds).
I'd sooner the pak howi over the mortar halftrack. The MHT just makes the unit SOOO mechanized and I personally don't feel that is the brits in this game. Idk. |
I too very much support this. I'd even like to see it combined with the no tech cost increase this could even allow heavies to be made a bit more interesting if getting them and losing them are punishing |
Oh, I'm sorry, I didn't know 5min pgrens can be used as mainline infantry (vs 1min penals)? EVERYONE SHOULD KNOW: Katitof thinks pgrens are ENTIRELY an optional unit in Ost so it wouldn't hurt if we remove the unit altogether. His reasoning: nobody uses them, hence they're not needed. Well we should apply that logic to all units. Instead of buffing UP allied units that nobody uses, we should just delete it since allies are fine without it.
Penals have their own issues for sure but they are made strong to make up for the lack of support (I think they need nerfed to tho) but pgrens will always have access to an MG and a halftrack which makes them fairly decent when supported. But that's it right? Ost is supposed to be used in combined arms. Support makes every unit in their roster shine and alone they feel underwhelming. They are a much better designed faction because of it. |
@distrofio it's not OP or UP, but middle ground leaning slightly UP. I'll agree with that. Most suggested changes have unknown effects because we don't know how it functions when vetted.
Look at its vet her for a sec
Vet 1 map hax- if you ONLY get this it remains useful I think we can agree there
Vet 2 adds 20% mobility. This would make it even better as a capper (and reposition)
Vet 3 has self heal. That means it can poke and damage and be a real pain in the ass without any support.
Vet 4 makes its gun more powerful with burst length and accuracy. This would mostly serve to counter the durability buffs other infantry are gettimg
Vet 5 is Supression and a target size reduction. This would help it respond to breakthroughs.
All of these are really good vet abilities. But it never gets them.
Can we not agree that being able to get it's vet is a logical first step to making the unit better? We have no idea how giving it an auto cannon or tulips or whatever absurd "pull rabbits out of the hat" kind of buffs people want for it will effect its vet bonuses. If we go the route of adding SOMETHING and it's vet makes it OP, then we need to change its vet anyways so why not start there? Maybe all it needs is attainable vet and kiss on the hood for all we know.
Edit. I USE the Kuble most games I play as OKW, it does damage and is a great support unit. It's not a one man carmy. Okws ability to pump out capable infantry faster than any other faction really resonates with a zippy cap machine. |