The issue with grens is with being 4 man and getting wiped too easily. They need a 5th man non doc upgrade |
Good. It's a 270mp at gun that comes in your hq. Idk why people expect it to perform as well as other AT guns
then adjust its costs accordingly, when okw was made, the reketen was fine was it was as handheld shreks on volks which made up for ther lack off non vehicle AT. |
I would mostly agree with the purposed OKW changes.
My only criticisms/Idea are:
* that t3 only providing un-upgraded obers (and hetzer), it should at least be examined if providing them the ability to upgrade to lmgs and providing ostwind is better.
* That if t3 is destroyed the cost to rebult it is already high, they should consider having the panzer auth upgrade already upgraded (if it was unlocked before).
5 men is better because A) retreat can be dumb as the raken will move forward to turn around first, and B) 55 range means it can be futher away from damage and C) reverse is better and more useful than retreat (if you got the micro to do so)
it cant move whilst in camo |
Reketen still has less range and pen then other AT guns, hits its shots into the ground more then other AT guns and now has its retreat removed. If you ask me which is better 5th man or 4 with retreat, it will always be 4 with retreat, its much more useful for its survivability.
If you dont want the rekten to be unique and be like other AT guns give it the range and pen of other AT guns.
Also with its camo in vet 1 it will be very difficult to ambush clown cars. Honestly overall, the reketen is worse then it used to be. |
Yes, Volks are equal long range. That's what I said, and that's what makes it hard for Riflemen as I explained in an earlier post and quickly covered in the one you're quoting.
So volks equalling long range vs riflemen but weaker in mid and close range, makes it hard for riflemen???, man im really scratching my head with that one how the hell is the harder for riflemen
I also said that IS need a nerf.
Let's see what balance team will patch into the live game and how this will effect Volks performance and spammability.
And yes, engagements are not usually at exactly 35 range, but Rifle only gain a significant advantage in DPS below ~15 range. So if you need to cross 20 meters against Volks in cover (often sandbags), you're going to lose 1-2 models and a lot of health while probably killing none, which is going to lose you the fight.
Yes volks have sand bags, you people seem to think volks stay stationary the whole game or something? volks are not always sitting behind green cover, especially in early when OKW has to go aggressive. Volks sitting behind green cover vs riflemen closing from long range is ofc an ideal engagement for volks which they have to win, if they couldn't even win that they would lose every encounter with riflemen
|
Thread: IR Ht11 Aug 2019, 14:09 PM
lol, its funny most ppl saying the unit is OP, barley use it themselves, most okw players don't use this unit, and still the same old fanboys still wna nerf it into oblivion.
I do like the suggestion of it using flares for munition cost, but that alone would be nerf and make it worse however, if it for example also had an MG, or at least transport units then, we would most definitely see it for often (ofc a price increase also) and also remove the bug. |
Everyone's jumping to overly simplistic conclusions here. This matchup is much more complex than 30 MP of price difference.
We've seen from the stat comparisons that Rifleman squads outgun Volksgrenadier squads. One on one, Rifles have a clear edge.
However, this matchup isn't one on one: there's a starting unit to consider. You're not comparing 250 MP vs 280 MP, you're comparing 550 MP vs 480 MP.
OKW can belch out Volks fast, so this manpower gap only gets bigger during the early game. They can belch out four Volks in the time it takes USF to get three Riflemen out.
1300 MP (4x Volks 1x Sturmpio) vs 1040 MP (3x Rifle 1x RE)? It's clear why USF loses that early engagement if they don't have a superior position.
The score's evened by the second engagement when USF has their officer, but by then OKW's turfed you off your cutoff and built sandbags all over it.
Sander said the Balance Team is looking into ways to weaken this early OKW bull rush. If they come up with something clever (and they usually do) this matchup could well become more even.
If what you say is true with okw early game nerfs, then once the offcier comes out USF will stomp OKW on all ends as they will outnumber OKW. The only advantage OKW has over USF is to outnumber them with volks, without that riflemen will steamroll volks |
no give them the mp40 upgrade from fire doc , u know like vcoh
Thats literally the worst AI upgrade u can give them (srsly can u pick a worse one). Essentially making volks only effective on cqc maps, any other engagement or map they have to rely on ther bolts against upgraded allied inf, ther guna be stomped so hard its not even funny.
Regarding volks cost, ther perfectly fine as we take in what sander said, but the only area i disagree with is cons with support weps. IMO even grens arnt that good either but there well supported by the mg42 and panzergrens which makes up for them, but its not the same when you go with cons which have a much worse MG and have to rely on docs to call in good inf. |
Actually that chart kinda proves volks are OP... the fact that they have superior long dps to rifles past range 20 while costing 30mp less is a huge difference... plus they get sandbags
for 30mp more, you have similar long range DPS whilst having superior mid and close range dps. and u somehow saying that proves volks OP? my god what the hell
@stug life,
You say remove stg and buff vet, so essentially your guna have volks that cant upgrade non doc? you mean like cons who have great vet but no upgrade?, they guna become worthless. |
bazooka struggle vs panzer iv? the fak did i just read xD
Alot of people think, nerfing the jackson means making it useless vs heavies and panthers, no thats not the kind of nerfs people are proposing, its nerfs will be fine as long as its range and penetration stays, it will counter axis heavies comfortably.
USF hand held AT and AT guns can easily counter axis tanks up to the mediums and even panthers to AN extent, only when KT hits the field then its big trouble. Its about time USF should be relying on combined arms instead of INF straight into Jackson. RN they are the most easiest, brain dead faction to play. |