USF para : 6man 3cp 380mp need weapon upgrade 120muni(2 LMG), 90muni(4 smg), no AT snare
OKW falls : 4man 2cp 320mp need weapon upgrade 60muni(2 FG42), have AT snare
paras win falls beacause paras is more expensive than falls
dont whining
falls comes early and easy to use than paras(timing, cost, using camo, HAVE AT SNARE)
Falls now has no weaknesses
i know you are just fucking axis fan boy but dont ignore the truth
lol ppl think that cuz falls hav AT snare, that vehicles somehow dont counter them, Tanks and vehicles completely destroy falls and ther far more venerable to wipes to rocket arty, tanks and inf because they are 4 man compared to parars who are 6 man, and still dish out more damage then falls and wipe them on the floor.
Falls needs a price increase though, currently its the same issue as when JLI got buffed until they increased the price of JLI and now you dont see people crying anymore.
They don't get the best infantry or anything close to the best infantry in CoH2 and they don't have the best MG either.
Let me guess...you lost a game to .50 cals because you aren't use to having to pop smoke and flank as opposed to your usual Wehraboo strategy of blobbing your cheap units and rushing them at your opponent's MGs while just chucking a giant ass bomb at them like you can do with Maxims, Vickers, or now the Bofors.
riflemen are the best mainline inf in the game. .50cal costs alot and comes later which is its justification for it being good. #
Can someone help me confirm tho.. arnt .50cals by far the easiest to wipe?
VA OP but mother Russia is fine, anyone that says this is clearly deluded and biased, both Valiant assault and for the mother russia needs a nerf. Regarding falls, ther offensive performance with x4 fg42's needs a slight nerf, while they also need a slight buff to ther surviveability
what about if flares can be manually targeted by AA? Or you can change the the IR halftrack by removing its detection thing and replace with the ability to shoot flares for a muni cost
Nearly 1/3 Soviet commanders do NOT have a call in tank. When talking about STOCK capabilities you don't whine "but doctrinal" as it's possible to not have this options.
Rereading your post I'm not even sure what you are whining about at this point since you all over the place and not even responding to what I posted making it difficult to even formulate a reply that isn't as equally all over the place as your bitching.
FACT. Both axis factions have multiple units with more than 230 armour in their stock lineup
FACT. across the 3 allied factions there are only 2 stock units with more that 230 armour and they are mutually exclusive
FACT. The Shrek has more pen, enough to guarantee penetration on all allied stock vehicles minus the aforementioned and exclusive units
FACT. Zooks and piats are less effective per capita due to the higher armour of axis tanks
FACT. allied AT, while lower in reliability make up for that with saturation.
I don't know how else to spell it out for you...
You probably didn't know how to respond cuz u lost track of this thread is about with your useless cherry picked "facts". Op is moaning about the return of shrek blobs, whilst allied factions being doing the exact same at a higher frequency. What is making the OP frustrated (specifically about shreks) is the ALPHA DAMAGE it does, destroying tanks quickly leaving ppl with little time to react, thus why i suggested nerfing to bazooka levels so it WILL NO LONGER HAVE HIGH ALPHA DAMAGE,, yet you guys still reject that idea, almost as if you guys only want allied players to blob AT inf.
I justed tested Fallschirmjäger in cheat mode and they are indeed a bit too strong.
They even seem to comfortably beat double LMG paratroopers on max range if they have 4 FGs and both units are at vet 3.
Falls are not that good at 2 CP though, Allied call-ins stomp them at equal vet. Even Penals stand up well to them.
I am not sure why they had to be rebalanced like that because even before the buffs they scaled incredibly well due to their insane veterancy. Now they have the insane veterancy + the buffed FG42s and it certainly seems to be a bit too much. What they needed more than better scaling was a bit more survivability and 2 CP call-in requirement (instead of 3).
Locking the 3rd and 4th FG42 behind T4 is a very stupid idea IMO because it makes balancing the unit very difficult. Either becoming too bad in the early game or too good in the late game.
Why not just restore the old Fallschirmjägers but give them a slight RA boost at earlier vets + the dps boost when ambusing. That would have been good enough. There really was no need for all these complicated changes. They resulted in a big mess IMO.
i just tested para's vs falls, with vet0 and max vet, bh green cover, paras win every time
I never said allied at blobs are ineffective. I said axis armour has a easier time facing their blobs. Because their alpha damage is lower and chance to bounce is higher. And some of those squads, to my knowlidge 3 have snares next to their at weapon whem upgraded. Snares have a lot shorter range then the at weapons they carry.
Staying out of range of snares and bouncing at weapons because off higher armour hp or both is always easier and better then getting either completely destroyed or brought down to a sliver of health in mere seconds by a blob of hand held at. A snare is not even needed.
Soviets lack a reliable non doc counter or punish to such blobs imo. And forcing doctrines to counter such cheese is not an argument.
Yes, it has higher alpha damage but longer reload, therefore its a tradeoff, your simply picking and choosing what better, and no when u upgrade shreks the snare gets locked out (on pfussies), ther is no unit that can get shrek + snare.
If a tank is brought to low health (FAT IF, IF THE SHOTS ALL HIT) you can easily get away due to shrkes long reload. I never said in order to counter blobs, you need to go doctrine (why the held would u need to go tanks to counter AT inf lol), Soviets have access to non doc MG's and rocket ARTY to counter blobs. Soviets along with ostheer have the best options to counter blobs. USF and okw are worse against blobs.
You are misunderstanding. Of the allies only brits have high armored units stock. Soviet and usf have to pick a doctrine for them. They ARE in the highest tiers but are not stock. In contrast Ost has panther and brum who are pretty beefy and the p4 with skirts is tough too, all 3 able to bounce Shreks, piats and zooks if RNG allows. Okw has light vehcles and armour with 230+ no in between. Same story.
UKF have Churchill and comets but that's it for all allied stock armour with over 230 value.
so then why do brits have access to ease of access to piats, and be able to have them on squad with snares then?. and when it comes to soviets, EVERY GAME YOU WILL EITHER HAVE ACCESS TO t3-85, is2, kv2 or isu152 because they have so many doctrines with tanks you cant just ignore soviets your being stupidly biased. Panthers cant do shit vs bazookas and bazooka blobs will destroy a panther if it gets its snare off. lol armour skirts xD bazooka blobs still wreck and pazner iv even at vet 2.
Majority of games the most common tanks used by axis players are counter by bazookas, which is why people still blob with PTRS's, BAzookas,etc. ask yourself why is that the case?. I personally think any squad that can have AT guns shouldn't be able to snare, and shreks should be nerfed to bazooka levels
vetted, upgraded falls 3 of them with valiant assault activated will melt sqauds and should be powerful but that AT gun at min 22 got decrewed waay to quick lool but other then that he got outplayed. But this isnt the first paratrooper that does this in lategame. USF paratroopers once upgraded and vetted in blobs do the exact same thing and are much harder to wipe with ther 6 man compared to falls 4 man which are still venerable to wipes.
All of those allied heavies are doctrinal. So allies only have high armour unless ukf techs to them or in doctrines. So that is not a argument.
Allies having higher pen is because axis have higher armour stock. Remember the usseles su76 and bounce u 85 machine gun and paper jakson? Those dsys are long gone. Axis tanks actualy get tougher with vet this is also a reason. The last is okw has a non doc super heavy with you geussed very high armour.
Axis have the most mobile at infantry with the highest pen and highest damage but low rof. Axis have tougher tanks with same or better dps.
Look i never said remove shrecks from pgrens or axis in general. God what a bunch of werabo,s. Imagine as okw you blobbing isnt the best way. Imagine not one shotting or nearly one shotting a medium tank. Ooowww the horror you must face. Esp if said blob gets countered or heaven forbid deleted in an instant, like allied ( mainly Soviet ) mediums.
Its about how easy you can blob a high alpha damage unit for a dime compertivly. Only from remove them fussies. A 5 men squad for what 280 mp with double shrecks for 100 ammo i believe. 1 shreck on 235 mp was a problem before o now 280 mp and you get 2.
wtf are u talking about, everyone has to tech for high armoured units, and bazookas tend to be VERY good vs anything below the panther, which is majority of axis vehicles. The only faction that has a right to cry is USF because of ther low armour but UKF has high armoured tanks where bazookas wont do sht, and in fact you can use doctrines as a reason for soviets because most of ther doctrines gives them access to very good tanks, soviets doctrines are unique in that regard then to every other faction. (when soviets where originally designed the faction play style was designed to be relied on what doctrine u chose which is why they have some of the best and most useful doctrines).
are you claiming allies don't have good mobile AT inf too? what makes them just as dangerous is the ability to snare. Look, in order to get double shreks for example, they come on an expensive squad 4 man squad or for OKW in 2 doc's, while for e.g. uSF can equip riflemen squad with X2 bazookas WITH snare or put it on a dirt cheap rear echleon squad, no doc;s required. UKF can do them same on engineers with snare. ALL factions can have powerful inf AT, however, which is better is situational but one thing clearly going for allies is the accessibility.