A crazy idea here:
Why don't we merge CE and Conscript into one unit? A lot of Sov players complain about Conscript these days. |
Walking stuka levels buildings fast.
Walking Stuka is terrible against buildings, because its barrage ends so fast that UKF don't need worry about their engineers while repairing it. That's why LeFH is so popular against sim cities, its barrage last a long time. |
Alternatively we could remake the Panzer Elite.
But OKW feels so similar to Panzer Elite, good infantry, interesting light vehicles and limited number of late armors. |
I don't think the panzerfaust is a useful ability for fallshirmijagers, fallshirmijagers are so expensive that I never risk them to chase tanks.
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OKW Infantry support doc
• 0 CP: Extra training: Sturmpios can lay down tellers, Volks can lay down S-mines
• 3 CP: Infiltration grenades
• 3 CP: Tank Hunter Squad (4-men unit with double schrecks), costs 340 MP
• 4 CP: Supply drop: Mortar 34 and pak40 (same cost as british supply drop)
• 9 CP: Commando PZ IV J, same stats / veterancy like the normal OKW P4
but with additional aura like the small brother from Wehrmacht (cost 160 fuel
instead of 140)
I would like to have Pak 40 as OKW, too. Raketen scales terrible in medium and late game. |
The maxim death loop is not a bug, it is WAD. The death loop will happen with most team weapon crews if they are retreating.
Have you guys tried "Fear Propaganda" on Ost's Pak or OKW's leIG? |
STG for Rifleman!
Seriously, a new USF Doc with Infrared STG-44 Cavalry Riflemen will be interesting. And we already have them in campaign. |
Penals are too efficient for their price, but I never felt I have problem countering them.
The reason is most Sov players only build T1 or T2, so they can rush for T-70. As a OKW player, every time I see penals, I will build AA HF to counter them.
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If we need to nerf penals, I think we need to redesign Sov's tech tree at the same time. |
1. No one need Obersoldaten without weapon upgrade.
2. No opinion. I prefer to see Sturmpioneer gain access to both Panzershreck and Repiar Kit.
3. Trade assault camo for increased range and tracking is a reasonable suggestion.
4. Reasonable suggestion.
5. King Tiger has good range, give its gun Brummbar's AOE profile will make it too deadly against team weapons. I think we only need to move Spearhead from vet3 to vet1, and keep the rest unchanged.
6. Reasonable suggestion.
7. I prefer to make it can only target frontline territories.
8. Reasonable suggestion. |
-Let them be able to upgrade to both Schreck and Minesweeper.
I really like this suggestion. |