OKW overhaul discussion
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Posts: 3166 | Subs: 6
The only way I see any changes to the core of the faction getting accepted by Relic at this point is with a minor overhaul like the recent USF tech overhaul.
Posts: 571
And it a far better design upgrade. It can simply be replaced with WP shell for puma or something else.
It is a worthless upgrade.
A single shock troop squad can stomp 2 MP40 volks squad (unsicentific test using cheat mod) and walk out with 1 model left.
Rangers and double bar rifles I imagine can do the same. All it does is convert volks into a worthless squad at all ranges.
Posts: 13496 | Subs: 1
It is a worthless upgrade.
A single shock troop squad can stomp 2 MP40 volks squad (unsicentific test using cheat mod) and walk out with 1 model left.
Rangers and double bar rifles I imagine can do the same. All it does is convert volks into a worthless squad at all ranges.
I said it better designed not that it in the right spot. And shocks are op...
Posts: 1979
Posts: 3166 | Subs: 6
9. Sturmpioneer timed anti-building demolition charge
OKW has no real anti-garrisson (as in demolishing them) tools. There are some units/abilities that can be used to some effect but they either take a long time (ISG), a lot of resources (4-5 Volks flame nades), or both (Stuka or doctrinal SP Flamers). This means OKW is especially defenseless against FHQs in team games.
- Ability "Anti-building demolition charge" added to Sturmpioneers.
- Costs 80 munitions.
- Only damages buildings.
- If not possible: has a 10 second timer so demo can not be used against enemy units.
Thoughts by others?
Posts: 172
Permanently BannedAdded another suggestion - Sturmpioneer anti-building demo charge - to the list, to give OKW a chance to fight FHQs in team games as they currently stand little to no chance to counter those.
So buff sturms even further by giving them even more utility even though theyre already concentrated cancer that beat mainline infantry
Posts: 17914 | Subs: 8
Added another suggestion - Sturmpioneer anti-building demo charge - to the list, to give OKW a chance to fight FHQs in team games as they currently stand little to no chance to counter those.
Walking stuka levels buildings fast.
Posts: 3166 | Subs: 6
Walking stuka levels buildings fast.
No it doesn't, it can take up to 3-4 strikes to kill the larger stone buildings. And the 100 fuel for the Stuka is hard to get anyway when there are FHQs blocking the fuel sector(s).
Posts: 571
Walking stuka levels buildings fast.
A few patches ago maybe, they arent really that good for demolishing buildings any more.
Posts: 261
Walking stuka levels buildings fast.
Walking Stuka is terrible against buildings, because its barrage ends so fast that UKF don't need worry about their engineers while repairing it. That's why LeFH is so popular against sim cities, its barrage last a long time.
Posts: 1660
Walking stuka levels buildings fast.
Litterally the worst anti building rocket arty in game and the only one to need at least 3 barrages to kill stone buildings since the nerf to rocket damage but ok
Posts: 2358
So buff sturms even further by giving them even more utility even though theyre already concentrated cancer that beat mainline infantry
Triggered much?
The suggestion is on point rather than your complaints. Even though srurm dont need more buffs its a good idea
Posts: 951
You want to argue with each other like that, use the PM system.
Keep it civil.
Posts: 1979
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