JLI
Increase initial cost to 280~300 MP, increase G43 upgrade cost to 60 MU. I don't think we need to change it CP requirements or combat stats, at least for now.
221
Increase its mg's penetration or move 5 fuel cost from initial cost to 223 upgrade cost. I don't think we should increase its armor, because this will make this unit too good against infantry.
Assault Engineers
Make them require CP1 and lock the flamethrower, the rest part of this unit is fine.
Churchill Crocodile
I think we should tuned down the whole Churchill series' vehicle rotation speed.
Non LMG Obers are not a cost effective unit, specially for timing. The point of the unit is to upgrade it as soon as possible and making them survive till they hit vet 2.
You don't use Obers without LMG. You don't make the 221, just for the sake of playing with it without upgrading it.
221 is a sniper counter and mobile non bleeding unit early game. A Kubel lite.
The whole point of the unit is not been another shock fighting unit rather than an utility one. Remember how you keep bringing the point of how "tracking" is so good because it reveals units in the minimap? Well, thats also one of the roles of 223.
No one ask here for the IR HT to get improved fighting capabilities.
If the unit doesn't pay for itself through it's utility, don't just improve it's fighting capabilities. I'll rather see any of the following things before changing it's firepower:
-5f and/or some mp moved from 221 to 223.
-Making medkits cheaper or even free with a long 2/3 min cd.
-Playing with the values of vet gain so people can use the Riegel mine.
I prefer increasing 221's MG's penetration than decreasing its price, and keep its armor unchanged so it will not be a big threat to infantry.
OKW lacks methods to counter early vehicles and build a 221 will delay panzerfaust. Maybe we should consider making 221 as one of methods countering early vehicles?
Can you restate what fix it might be? I must have missed the memo.
I believe most people agree that change JLI's price to 280~300 MP and increase G43's upgrade cost to 60 MU. There is no need to change its CP requirements or combat stats.
Not to drag this into a larger conversation, but why can they still infiltrate? Why can anything still infiltrate? I don't want to hear "flavor" and "style", because there are a million other ways for us to make infantry squads unique. The sniper upgrade alone seems to do just that for JLI.
With how much this game is about good flanking vs. proper positioning, why on Earth is there a feature of any squad to spawn in buildings. It's just stupid, and I honestly wish it were removed in every case from Partisans all the way to Stormtroopers.
Cost increase to 280-300MP and ~70MU for the sniper seems to a good place to start. 1CP should stay to fit the squad into OKW's build order as this is good for diversity. Their performance is fine (a bit too cost effective right now), the main problem is that they overperform when spammed. Increasing their cost should fix this.
Reasonable suggestion, though I think 70 MU is too much for one rifle, maybe 60 MU?
Actually the call in is powerful since it allows access to Engineers without upgrading to t2. That in return allows UKF players to unlock 5 men squads and weapons rack before T2.
But without the technology building (I thought this should be T1 not T2), why would I need a sapper squad? UKF have no access to mortar pit or AEC without T1.