I laugh if jaegers are closing in. They should be at max range and stationary.
That being said, if I engage them and my troops can function at short range, yes I do move out of cover and close. If not, I just cry and retreat or suffer losing the engagement or bring in other troops because how are you supposed to win if your cover is negated and his isn't (and his infantry is tougher than yours)?
At least JLI with G43 is only good at long range. But Pathfinder with one Bar? Should I close in or stay at distance? I don't think JLI have any advantage over Pathfinder for this topic here.
Bottom line is, I'd disagree with Lago and I don't think they're comparable to flamethrower troops. Flamethrowers have significant caveats in that they're short range and don't work as well on troops out in the open since they're dependent on AoE. They're also only available on squishy engineer squads, for good reason. Jaegers, meanwhile, are long range, not so dependent on whether the enemy is in cover or not and completely self sufficient in that they're tough enough to stand up against most other infantry units (indeed, they're actually man for man a lot tougher than a lot of infantry units), and can even sprint away from unfavorable engagements. On top of that, them having a cover denial role in a faction whose mainline infantry have incendiary grenades makes no sense. They didn't ever have the 0.9 accuracy against cover until they got revamped, and didn't serve in that role before then. IMO all it does is encourage blobbing them up with other infantry and just a moving to victory since you can't outplay them with infantry because using cover gets voided and all the other okw infantry has stgs out the ass to counter closing/short range troops en masse. A mixed blob of JLIs and volks is pretty annoying to deal with in that regard and is really only possible with vehicles or indirect. They even get great sight range to avoid mgs if their commander has half a brain (which would be fine but for the reasons above IMO).
Any thing wrong with combined blob? Combining blob is strong for every faction, for example, combining Pathfinder and Rifleman is strong, too.
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JLI are anti-cover troops like flamer engineers.
Is this really comparable? Will you move your troops out of cover/garrison simply because you see a squad of JLI is closing? |
Is the crit rifle able to shoot on the move?
Maybe tweaking JLI that they only can snipe a model when out of cover would be better than a anytime sniper crit.
Any change made to JLI should be reflected somehow to pathfinders tho
Yes, it is able to shoot on the move. But it receive huge accuracy penalty (0.1). |
I like that solution. Just having to set the things would at least make it feel more "fair" I guess.
It's also kind of annoying that it reveals camo'd units because it it puts them "in combat" when they try to cap points too.
I believe the reason is the flare could kill one model several patches ago. |
VonIvan probably spent about a thousand muni on that ability before it actually killed something.
This is an area denial ability. Killing something is a bonus in most times. |
https://www.youtube.com/watch?v=MUnyKxSqInk&t=1483s
41:15
Watch how the carnage unfolds. It covers a good 40% of the map when you remove the respective bases from the equation. Seeing how in 1v1 normally the fight is on a more concentrated area (such as in this video), Prodigy gets completly removed from the battlefield. Had VonIvan used his stuka zu fuß on the base, he couldve completly nuked Prodigys infantry without him being able to do anything about.
Stay pinned, get rekt by tanks and inf. Retreat, get a stuka on your base.
It looks like this ability need some cost increasing for 1V1 games. |
With the amount of people playing OKW and skipping OH, it's closer to 5
(5(Volks)*3 + 4(Sturmpion) + 4(JLI) + 4(Ober))/6 = 4.5
If we include Ost, the number should be closer to 4 instead of 5. |
The sooner a model drops the less targets there are the more focus fire the quicker a units health drops the quicker its sniped the less targets there are the more focus fire there is the quicker a units health drops the quicker its sniped.
JLI need do deal 24 points of damage to a model before its eligible for a snipe. Thats ~3 hits at most with any sort of rifle at that point the model could be immediately removed from play (he dead)
Paths need a model to drop by 48 before they are eligible to snipe (that's double the damage, about 6 connecting shots into a single model). They have double the snipers but doubt the also double damage needing dealt before they can model snipe. JLI snowball as seen in the earlier part of this post. The sooner you can kill a model the better as your models have less targets (odds of hitting the same one enough times to drop the health to the threshold increases) and receive less fire (enemy volume of fire is reduced)
In addition, ignoring cover is massive.
And if the attack from camoed and get that sweet sweet 50% accuracy bonus which for some reason isn't consistently applied at ALL then it's guaranteed hits
To put it extremely: which would be better? A standard sniper (with 4 models of course) or one that has 4 models all with sniper rifles that crit at 10hp?
Paths are great SUPPORT, allowing them to pick off models that other ubits damage, but JLI are the best at soloing enemy units and turning into a critical mass doom ball. But at least they increased the price by a whooping 30mp and 15mu!
But the average number of models in every squad is different between Axies and Allies. That's why Ost sniper has higher rate of fire than Sov sniper.
If you want to include scoped G43 upgrade, you should give Pathfinder one Bar, too. They both cost 60 ammunition. I will run some tests and post the result as videos later.
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But dropping models sooner and ignoring cover makes JLI independent instead of a support squad.
Could you please proof that JLI kill Allies' mainline infantry faster than Pathfinder kill Axies' mainline infantry? |
Err... But Pathfinder's M1 Carbine is better than JLI's K98k. |