OKW p4 has no advantage against sherman? What about its higher armor, higher penetration or its higher speed with combat blitz? Its high armor also bounces shots like crazy both from sherman and m1 57mm, even with sabot rounds.
For reference:
Panzer 4 did has advantage at distance, but it cost more. In close range, that's bascialy 50-50 game.
2cp requires are not too late. The majority of call-in infantry has a requirement of 2 to 3 cp. Rather, infantry capable of call-in to 0cp or 1cp belongs to a very weak infantry (ex: osttrupen).
Obviously, JLI is more elite infantry than infantry like Ostrruppen or Assault Grenadier.
I think you should compare JLI with pathfinder which is 0 CP call-in infantry.
Besides, 0cp or 1cp doesn't mean trash units. Assault grens is 0cp call-in, and Assault engineer is 0cp call-in, too.
If you talk like a faction by mixing the UKF and the USF, balance debate is never conclusive. Let's talk about Tommy since we have started the story of the UKF. In the past, Tommy was nerfed with Bren's performance despite the fact that Bren's DPS was so powerful that, such like JLI.
As you mentioned, the light tank has a shorter maximum range than anti-tank gun. JLI is worth it when shooting long distances from the frontline. In most cases, the position of Raketenwerfer is very difficult to predict due to its concealment ability, and it destroys the light train without any ricochet with only 2 or 3 attacks. If two or more Raketenwerfer are used aggressively in a stealth mode, the corresponding side will have to use a light tank very defensively. The problem is that JLI removes infantry at a much faster rate than the light tank's thing in a long-range shot at the frontline.
Think before Tommy's bren was patched in the past. If Tommy collapses the frontline with 2 brens, imagine the other person's AT-gun can not expect there position at all caused by cloaking. USF is now experiencing exactly the same problem.
For Sov and US: It takes 3 raketen shot to finish a light tank, so as long as you keep your light tank at distance, you can retreat gracefully. Besides, Raketen has do not have good accuracy against small targets at max range. And Raketen moves extremely slow while in camo,
From a OKW's view, I do not have a good way to counter standard Sherman.
If I bought a Pz4: Pz4 has no advantage against Sherman with AP round. Besides, M1 57mm is a really good AT gun. So Pz4 has no chance to take down Sherman.
If I bought a Panther: Panther could not threaten RM with bars. And Panther is expensive, USF could buy a M36 to counter it.
I can not quite understand why I've been buffing the existing JLI. The JLI before patch was already doing enough value as a support unit. Now, it is too cost-effective and many users do JLI spamming. Other factions are also difficult, but the USF is particularly hard to deal with. In mid-game, JLI sweeps almost all battlefields. The only countermeasure against this is the collapse of using the armor, but the OKW is easy to deal with with many clocking AT units. In addition to JLI's clocking function, it gives the impression that it is almost against ghost army.
The major problem with the old JLI is they comes too late. The old JLI requires CP2, so OKW player will not be able to call in JLI after they built their 3rd Volks, OKW player have to build the 4th Volks.
The new JLI only requires CP1, so OKW player could have "3 Volks+1 JLI" instead of "4 Volks+1 JLI".
In mid-game, they are counter by any AA halftrack or light tanks. Infantry section with one bren, guards and penal could counter them.
Rakten only has 50 range, and light tanks has 40 range. As long as you do not use your light tanks charge into enemy's formation, your light tanks are safe. Besides, JLI has no snare.
And JLI can infiltrate. Both have pros. 75%health crit could outweigh any cons. That's 20 points of damage, 2 shots need to crit snipe. To deal 60 points of damage. Just stop and think about that for a second 60 points of damage on a snipe. That's 3 shots from a luchs worth of damage, that's more damage than a T70 shot, that's the same damage as a bundled nade does to infantry in green cover. In 1 shot.
Would you mind watch the video I posted? Around 31:00, Cons' HP dropped to 40%, but it still have 5 models left.
JLI's scoped G43 is not guaranteed critical because you can not ask your JLI to finish the model which has less than 75% HP.
Keep in mind JLIs critical hit at 70% HP per model and their sniper rifle is more accurate. Brits and usf infantry are even more expensive than volks as well.
It's same, man. JLI will not be effective against cons or penal, while pathfinder will be effective against grens.
Talking to people is subjective. That's the whole point. But whatever you say...
Here's another way to ask the question about sturms, does OKW need them as a starter? What would be so horrible about them starting with Volks instead?
Not saying they wouldn't need to adjust starting MP or some other things, but Sturm opening has always felt dumb when Pios, CEs, and REs are 3 of the other starters.
Dumb? May I ask you what do you mean here?
As long as Relic give OKW some resource in return and reduce the building time of Sturmpion, I am totally fine with Volk start.
afaik pathfinders and grenadier G43s have a ~40% HP crit vs models... ~75% seems a tad bit too high dontcha think?
I think it is balanced. Because pathfinders has two scoped rifles comparing to JLI's one scoped rifle, and pathfinder don't need ammunition for upgrade.