I don't play allies a lot, but I feel that .50 really have trouble with G43 grens blob. These grens blob keep taking out my .50's gunman so my .50's can't suppress them. |
They get really easily dropped when any fire is focused on them, and they dont have normal grenades to flush anyone out of cover. Yes they have smoke but it helps mostly to blind mgs.
They are much better than assault grens. Assault grens have zero AT, and smoke is much more useful in late games. You can use smoke cover your retreating armor or cover VP when you are capturing. |
cav rifles are fine. They are potent early game but fall off late game. God forbid the faction with arguably the weakest late game have a commander that offers a strong early game. Sucks not being to win opening engagments on every close quarters map that okw enjoyed for ages.
I never felt that I have advantage in cqc cases with USF enemies. They can force the single sturmpion retreat and enjoy the cqc against volks.
Yeah, Cav RM doesn't scale well in late game, I am totally fine with them. |
Thread: OKW 22117 Dec 2018, 05:37 AM
10 might be a bit much of a reductionas said above. That's 2 for 1 on the fuel front which puts someone like the usf at risk of being over run by them. I think it could be tested, but might be too cheap
I have made some tests in cheat mode, I found that 221 will lose to Universal Carrier and M3...
Its machine gun lacks penetration.
Maybe keep its price but increase some penetration? |
Thread: OKW 22117 Dec 2018, 05:18 AM
10 might be a bit much of a reductionas said above. That's 2 for 1 on the fuel front which puts someone like the usf at risk of being over run by them. I think it could be tested, but might be too cheap
Yeah, spamming is a problem. But in 1V1 case, I found that 20 fuel delayed my T2 or T3 for a rather long time. |
Thread: OKW 22117 Dec 2018, 03:30 AM
Yea I would hardly qualify the utility of the 221 as a selling point. You want the 221 as an armored sniper/light vehicle counter and then transition to a cache when better counters hit the field. If it's not to be used as a combat unit the price should be adjusted and it should spawn as a 223 (swing as the 222 was changed to spawn as the 222 because it was an auto upgrade) or its cost effeciency should be adjusted slightly. 20 fuel is too much given the relative performance of other lights at the time.
I think reduce its initial fuel cost by 10 but increase its upgrade fuel cost by 10 is a reasonable buff. |
I must point out that Hellcats did not muster up a Firefly as a counter as soon as he saw the KT, nor did he position it correctly after he got it.
Also, it is true that Jove was using a KT buffed with Panzer Commander and HEAT shells.
Elite Armored Doctrine has best Synchronization with KT. But the tricky part is Sturmtiger is disabled if you field a KT. |
after watching this how can you say KT needs buff?
https://www.youtube.com/watch?v=iet6Nk_ZFkk
I don't think KT's perform match its price in this video. It tried so hard but still can't take out the Churchill AVRE. And it suffered from engine damage 5 or 6 times. |
That's just all excuses of a bad player.
I've countred M3s and had my M3s countered by puppchen many times, its perfectly possible and M3 is a combat unit on top, you're just making excuses, you have a hardcounter right there, you specifically choose not to use it, its not balance matter, its lack of skill matter.
USF vehicles can ALWAYS cap, ALL OF THEM, because VEHICLE CREWS, so that argument is completely irrelevant. Dodge presence also means LESS FIREPOWER on USF side at the time, you can build ONE KUBELWAGEN and it'll HARDCOUNTER LONE DODGE because it can FIRE and dodge CAN NOT at start, so it is YOU who can be aggressive here, not USF player.
And Dodge HAS worse armor then both M3 and UC.
At this point with what was already explained to you(twice at least), you're just dense or in denial about how you should provided tools.
Sorry, I ceded here. Dodge has worse armor. I tested in cheat mode. It takes roughly 14 seconds for a sturmpion squad to take out a universal carrier.
Thanks for the advice. I didn't realize that I can use Kubel counter Dodge. |
Sturms can easily ambush it.
3 volks can push it away by sheer volume of fire too.
Nope, I just tested in cheat mode. It takes roughly 9 seconds for a sturmpion squad to take out a wc51s at range 0.
I think it is your problem that you expose your wc51s in the face of a sturmpion squad for 9 seconds. |