OKW has T0 anti tank gun.
Ost has very early hardcounter to it.
Approach it in exact same way as you'd approach M3 scout car or bren carrier, they have similar stats.
No, it is different. Players who use M3 or carrier can not capture so they use most time to drive off OKW infantry and play boldlier. Raketen's short range only good at hunting aggressive unit not at cautious one. Besides, M3 or carrier always combine with a flame thrower, this makes them effective range shorter so Raketen can ambush them easier.
M3 cost fuel so it should perform much better than wc51s. Universal carrier can not cap, so wc51s should have worse armor than universal carrier
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I play OKW most time. I think Cavalry RM is fine, but the new Jeep is OP. It can capture and it is rather durable. Reduce the Jeep’s armour is a reasonable nerf. |
'they are infiltration squad, so they should remove mp44.'
it doesn't make sense
In fact, rangers are scout units(omaha beach they cost a lot), paratroopers land behind enemy lines.
they are not frontline troops.
We don't want to rename Panzergrenadiers as 'Chargers'
all we have to know, Elite troops have better equipment with better training. So they have better performance than reuglar troops
but now, coh2 is telling us stormtroopers is a joke. They have good training but trash equipment. Like Star Wars prank
MP40s is comparable to M3 Grease guns, not Tompsons
Man, this is a game not real life. Developers need to consider gameplay and balance issues.
Btw, Sten SMG is trash in real life, but commandos use them anyway.
The reason Developers removed STG from stormtrooper is STG makes stormtroopers' role overlap with PGs' role in the game. It is basically a gameplay reason. |
I believe it is a support weapon who can defend itself, it access to a lot of abilities. |
Range: 0 - 5 - 10 - 15 - 17 - 25 - 35
4x stormtrooper mp40's: 74.76 - 74.76 - 74.76 - 28.68 - 9.80 - 2.87 - 0.40
4x stormtrooper stg44's: 61.97 - 61.97 - 47.54 - 36.87 - 33.8 - 20.1 - 4.22
4x assgrenadier mp40's: 39.40 - 39.40 - 39.40 - 13.04 - 7.05 - 2.70 - 1.08
It is wrose than mp44 starts at 10 meters
mp44 doesnt need free upgrade, its fine for 100 munitions
why allies close range units are good cause they have 1-2 more men
but mostly, axis squad units have only 4 men, after you losing 1 it means you reduce 25% firepower and then force retreat
the game wont let you hide forever, especially 4v4, people will start avoiding you after you did one successful ambush
assault grenadiers are good in early game, why no one picks them, they are nothing late in the game
stormtroopers are top 3 highest cost in game. They should have resonalbe performance.
MP40s is comparable to Grease guns, not Tompsons
i pick stormtroopers with stg44 cause they are true elite troops
PGs run slower and have wrose performance than stormtroopers(stg)
Just like you wont only spam stormtroopers in OKW
Infiltration commandos are 4-man squads and extremely expensive, too. Please just use stormtroopers like infiltration commandos.
The reason that OKW don't spam sturmpion is they are too fragile not too slow. They lack the "Receive Accuracy Reduction". |
Jesuschrist.
Dude just play OKW, I wanna see what stuff you find to complain about them, that the Allies have but you don't as them.
OKW is strong, but it lack robust close fighter like shock troops or ranger, even Ost get the new stormtroopers.
I think OKW has the infantry advantage is WAD because their medium armor comes later than other factions. |
Stormtroopers work like infiltration commandos in current patch, I think smg fits better for their new roles. Besides, their mp40 is much better than assault grens'.
If you want front-line infantry who can stand toe-to-toe against allies' elite, try panzer grens. |
If we could have one new vehicle per faction/team my vote goes to Jagdpanther for Axis
I will vote for SdKfz 250/10 AT version, I want to cripple these ridiculous mobile Cromwell. |
OK I'll cede that. But they would be less of a burden if they were cheaper. If they are supposed to be around for merge and map control they shouldn't be costing the same as proper units that can fight, the amount of map they can gain is the same as grens and nearly the same as volks, the ground cons can forcibly take and hold is significantly lower than their corresponding units
I don't think there is a problem with their initial combat ability, you get closer, you win. But there is a problem with their upgrade potential. Grens get lmg42, Volks get stg, RMs get bar and Tommies get bren. Only cons have no non-doc upgrade.
Things are tricky here. If we give cons non-doc weapon upgrade, "Merge" ability will become not worthy it, and you may hesitate before you "Ura" your cons to charge enemy tanks because your cons could kill more enemy while standing in still with their upgraded weapon.
I don't think make them cheaper could solve the upgrade potential problem. |
Building 4 CE is cheaper still but it doesn't mean that it's a good idea. Against okw you need units that shoot bullets, cons and CE won't save you from sturms and whatever they chose to follow up with. Trading slightly better map control and tanking your combat potential inst going to win you any games, especially when being able to hold the ground is as important as being able to take it.
Aren't we talking about the utility of cons instead of starting strategy against OKW here? My point is cons is already doing its role well, and their role is trading a portion of combat ability for better map control.
Besides, in some cases, 1 cons and 1 maxim is better than 2 maxims, because cons can take some strategical position earlier, like a building. If you build two maxims, you may find it difficult to find a safe place to put your maxims. |