This was the point. It gave clear counterplay to handheld AT. You could target an individual and try to prevent him from firing. In exchange you left your tank very vulnerable to rear shots or snares, and you required high amounts of micro. The other player needed only decide when to retreat. Or, if you were near a building you could jump in and fire then jump out another door.
I fail to see how giving players a tool in which to deepen the game is so broken that it needs to be removed now. The problems that we are dealing with are specific to only a couple of tanks and not to the medium tanks as a whole.
The times when a trap has been set, aside, and for the greater number of times infantry aren't hugging the walls of garrisons, it was far too easy to murder with an over performing efficiency. That is all I'm saying. If you follow the rest of my points, I said crushing should be brought back but normalized across factions and toned down with certain tanks.