Brits are the value faction for sure. I cant understand why they are not higher in win ratio rankings. Axis tanks have to upgrade to mg in order to compete with AI of vanilla brit tanks. So you cant even get commander AND mg like brits can.
-expensive infantry
-weaker handheld at vs stronger axis armour values
-need at least two bazookas to be worthwhile so that cripples the AI potency of the squad-which is exactly how it should be.
However I think USF blobbing will decrease with the coming patch now that HMG may be viable and they have mortars. Until now all they really have is Rifles and officers.
Yeah except now usf get t0 smoke with mortar. Mg no problem at all.
This is exactly why people jump on the playercards train
It doesn't matter what kind of well put together argument somebody brings up against yours, you're like the chicken that is going to stroll over the chess field and knock all the pieces over and pretend it won
What about supply trucks for extra resources?
Has to be something good since those two doctrines were usually picked mainly for their mg.
Or panzer tactician.
The problem with this is that you've nerfed the Mortar Pit's survivability (which isn't all that impressive) to make the Bofors easier to counter.
The main problem with the Bofors/Mortar Pit combo is that it allows a player to reap all of the benefits of a combined-arms strategy without any of the micro usually associated with one.
To fix this, I suggest:
- Give UKF a mobile mortar with the same stats as the Soviet one (but only four infantry models)
- Make the Mortar Pit a garrisonable structure (capable of garrisoning two squads at once) that multiplies the range of mortar barrages (not auto-fire, only the barrage) by 1.5, barrage cooldown by 0.6 and scatter by 0.8 (so a garrisoned mortar has only standard auto-fire range but can barrage at the normal range)
- Reduce the cost/pop cost of the Mortar Emplacement
Right here I provided my argument, the post before that you didn't understand.
And here:
I've made my point abundantly clear throughout this thread, you just want to ignore it.
That's not the part you weren't explaining. You said it was incorrect that handheld at is prevented from firing when a tank is pushing the infantry squad(s) around. Please explain that. I understand the point you think I didn't follow. This was a different point. If you mean to say that two AT squads split apart prevents one from being crushed and therefore allows one to still fire its schrek, how is that more risky than staying away from the crush and BOTH schreks going off?
At no point has anyone said that the M10/Cromwell crush was fair and balanced.
I see that, but the conversation seemed to not understand why they removed crush altogether as a shortcut to faction parity.
Removing crush altogether, though draconian, is at least fair. Leaving wolverines as they were was not. So discussion of bringing back crushing should further solutions for the imbalances it had or at the very least acknowledge them.