Soviet faction is restricted to 2-3 commanders if they want to win. It's always been like this, and for every single faction in the game. It wont change.
OKW can play without commander,so can Whermacht and UKF to a lesser degree.
Soviets and USA are screwed if they pick the wrong one, both of them have the worst late game meta, unless you go for the cheesy commanders, which also are one trick ponies.
It is ridiculous to see factions like OKW that can counter everything without the need for doctrines.
lets not even talk about the fact that in team games Axis just amasses super-heavy vehicles like no one's busyness.
The OKW patch was the single worst thing to happen to this game.
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Then, sorry to say that, you understood nothing from:
1. this faction's design
2. simple and efficient concept.
I don't know but in this game, like in any other thing you do, you would rather act simple and efficiently instead complicating things.
USF blob, OKW blob, any blob is the expression of this concept. You can still be punished if you blob. You can lose it all at once and game will be over.
I don't think at this game in terms of whining and bitching about the fact that a faction is not played as I imagine it should be. I just analyze if there are viable counters. And blobs can be countered, losing them meaning in most cases GG. So no problem in my view in OKW or USF build. I can beat blobs, I can use blobs to win. It's there in the game and allowed. Bye.
BS
OKW pre-patch was how it was meant to be. High stakes faction.
Now it is just glorified spam mob with the most cost effective units in game.
Stick your arrogance where the sun don't shine mate. |
From your posts I picture you play soviets?
It can be micro intensive to counter blobs, but you can always "Smart" blob back. What I mean is that you attack move your army(as in the 2 mg's attack move with you) allowing them to auto setup and pelt the crap out of the blob while you blob at them.
That or you can use shock troops. I imagine a blob of those would be awfully scary against volks.
I don't advocate blobbing, but sometimes it's the easier to out blob your opponent if you are better at it.
Also as Vuther says, 1 mg does not counter a blob, it takes 2.
I play everything.
But right now i avoid playing Axis specifically OKW, because of the abusive strats they can pull, it's not fun, not engaging.
No, I will not blob, i'm not a douchebag, i play this game to have fun. If i wanted blobbing i'd have bought Starcraft 2 |
Oh, brits vs blobs have to rely on their armor. Cromwell, Comet, and Churchill (both normal and Croc variants) can really hurt blobs. If you're unfortunate enough not to have the advanced doctrines, the Engineer AVRE is akin to the Sturmtiger and one well placed shot can obliterate any blob. Worse comes to worst, they also have crazy offmaps.
In the early game, a IS and then sniper + Vickers combo, with a supporting AEC now that they are buffed, should allow you to hold out until the heavier hardware rolls out. I find brits have more problems with Luchs/fast P4 than blobs personally.
And absolutely get the Katyusha. It's not as OP as the Pwerfer, but it devastates blobs if you aim it well. I had several matches where my Kattys got 40+ kills, and one where one got 75 kills. Make sure you protect it with AT to counter the inevitable Panther; mines on the roads to your base are especially valuable for this.
AVRE is not that good is fairly easy to dodge.
Relying on brit armour to counter blobs is ridiculous preposition, it assumes you already got the fuel advantage, by then the axis can just start rolling out the big cats. |
Just play as OKW and learn from how you lose.
I did play OKW, but because i'm not a-hole i restrained myself from employing that cheesy tactic which i despise. |
25 pdr can't even reliably destroy a HMG nest, i wouldn't mind it being so bad if the call-in range was a bit bigger. The tommies need to be nearly hugging the target for that and such high risk undertaking for such predictable and inaccurate barrage is not worth it. |
As Soviets, use MGs, Guards (who can trade some blows with the blob or grenade), microed T-70, SU-76 barrage, and mines to contain the blob. If you can get it under control and avoid them having enough fuel to get a Panther, the Katyusha can often spell the doom of a blob. Spot their medic truck, force the blob to retreat, barrage away.
In urban maps subtituting guards for shocks is a possibility, but can be risky, you want Guards to be around in case of a Luchs. Maxims, however, are more or less required vs OKW I find, you simply won't be able to effectively fight them off with just conscripts early game.
My issues with mines and demo charges is it requires ample map control, lots of ammo...and still its not a wipe guarantee. At one point i just have to give up on demo/mine planting because the pressure is constant and any retreating unit will take a long ass time to get back up into the fray.
It is fun strategy though.
Conscripts i don't build more then 2 nowadays, they just die too quickly and have no weapon upgrades to carry them to late game.
Might try the katyusha again, but that is soviet specific only, brits are so screwed vs panzershrek blobs, all their heavy counters are effing static, non-doctrinal arty is useless and no rocket spamming vehicle to exploit like everyone else.
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What game modes are you seeing this in? It would help us suggest ideas for ways to counter it.
No matter what you play blobs are gonna exist, but finishing one off can be so satisfying.
2v2 and 3v3. |
MGs, arty, mines, demo charges, mortars, kiting?
Yes i did try, but having to coordinate all that is micro overload when all these players do is just simply Attack move and call it a day.
I've managed to win like that, but the burden will always be on me to multitask to no end, while he spams shreks, abilities and tanks. |
I have well over 400h clocked into this game, so to contextualize my frustration ( in other words, i'm not a noob).
I'm at my wit's end with panzershrek spam blobs... ever since last big balance patch, it is all i see from axis players, its so cheap and fuel efficient, after their done wearing any combined army down with sheer repetition then comes the non stop tank train.
From a 2v2 and up perspective.
Anything else other then counter blob spam to counter this massive wheel of swiss cheese? |