Cancer emplacements were a problem in Coh1. Relic logic: Reintroduce emplacements that everybody hated into Coh2 and give them an ability to be invincible.
Brace should get out of the game.
That's funny, because they were really easy to kill in COH1 and so they are here too.
Emplacements:
-Huge popcap cost.
-Really vulnerable to any flame weapon or the retardedly spammed panzershreck.
-Immobile.
Use your god damn imagination, from T2 onwards you have access to endless list of units that can erase emplacements with ease.
In fact a UKF player that relies heavily on emplacements is one that usually loses, because he can't move so he is a sitting duck and he also can't help his team mates.
If there is a design flaw that rightfully is to be loathed is the fact that OKW has access to the best units in-game, christ, its the only freaking faction that has access to a Heavy call-in without the need for a commander.
It really pisses me off that you people bitch about what is the least attractive feature of UKF in terms of game meta...You aren't winning easily enough? sod off.UKF has nothing else to provide much needed troop support and is forced to rely on static, costly and vulnerable emplacements, but at least now it has some semi competent tanks and mobile HMG, unlike COH1 where the only viable option was the firefly glass cannons.