Okay then stop mocking people for wanting a nerf. You yourself are suggesting a nerf if you want to change their cost
You can disagree without trolling
people are asking for a overnerf not slightly adjustment |
sander don't forget the scatter max distance and the off set |
10 more mp and they are fixed!
20 more mp (like they are about to do) and 20 more mun for fgs, after all they are a problem after the upgrade not before it |
You actually suggesting that they're fine?
Otherwise that statement is both wrong and just gaslighting
no that's why i said increase the price not reduce the performance |
and nobody is actually showing why they are so OP, other than "uuuhhh i lost 1 squad vs falss uhuhuhu" |
they are fine |
dear mod team,
the comet sill lacks a projectile
is it possible to give it to it by the end of this year ? |
SU-76 not even close to stug. Difference in cost only 15 fuel, but difference in battle stats cosmic.
Stug is medium tanks hardcounter. While SU-76 softcounter. It's like M-42 and Zis-3. What you will choose against p4 1 M-42 or 1 zis? I think answer is obviuos.
Difference between okw puma and su-76? Puma cheaper (70 fuel), heave excel mobility, smoke, turret, stun ability, 160 damage in vet. In lategame you can use it for suicide mitions to kill enemy rocket arty. Puma in good hands, could fight against medium, while SU-76 always need support (p4 turn on blitz and hello dead su-76). Any flanking to su-76 and it will be dead. SU-76 only have 10 more range and barrage. But they don't pay all these drawbacks.
I repeat again: it's big mistake to think that SU-76 is AT. From these design we got dead unit. Old su-76 was good due high ROF, cheap cost, free barrage and spam. But meta was changed. I never saw that pros build su-76 in champs. Stug was, but not su-76, even in teamgames (the last 2vs2 champ). Much more profitable way is zis, not su-76.
That's why we need to change role SU-76 to mainly AI support unit. When T-70 is fast, aggressive AI for close-mid combats, SU-76 must become arty support unit. 1 unit for players who like aggressive style and 1 for more defensive play. In these role it can have place, in role AT not.
yes let's forget tech |
if it would destroy any deploys okw building then yes! but it doesnt. takes lot of time. units wil die fast when they place it if shot at .. its a niche thing.
i found them useful to destroy howy and other team weapons |
gammon . i wont say its like a demo form penals but man is that easy to doge. also give commandos piats and they become as usles as.... sure you can try and micro al the way behind te lines dor some godo damage but the investment .. no to heavy and the demo is like 90 ammo its realy doesnt get much play. it might work in some maps with good overwatch buildings but its no where near close to what falls can do.
lol gammon Bomb is a better bundle nade
And demo works really well to kill any stationary target |