After some matches I do have to agree, falls are insane at the moment, they were supposed to be an ambush/glass cannon unit like storms or commandos, but unlike those two falls have a long range automatic weapon besides having faust, smoke and a normal grenade.
Maybe one of them is not a great a deal, but once you get 2 or three they just sherd anything and everything. commando can equip bren and beat falls at long range |
I don't think you understood the point there:
Your response to me saying VA is problematic was, that another ability would be way stronger and even more problematic. This other ability has similar function (DPS buff), but no sprint in combat. You then concluded that all similar abilities (VA, FMR) could be fixed by removing the sprint.
That does not make sense at all.
i though u were saying the 1.25 accuracy was too strong not the sprint |
First, that the UKF ability might be broken (could very well be, I don't know) does not at all change the fact that Valiant Assault is highly problematic.
Second, somebody in this thread mentioned that the sprint in that ability would get cancelled once the units enter combat. Is that true or not? If yes, how can removing sprint from Valiant Assault fix it then?
The main problem is insane damage output, since the commander was clearly designed for that. But at the moment it is over the top
yes a good fix would be reomving sprint in combat and making it cheaper
for mother russia just removing the sprint in combat would be enough without decreasing the price considering it give 1,5 more accuracy and buffs team weapons too |
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Vehicle crew repair (that one from armored assault commander).
Was unable to cancel the repairing. It's stated that it will work if out of combat, but the enemy was shooting at me the whole time until my t34 85 died. Since i rarely use it i'm not sure if thats intentional or not. nope it's intended
Crew Repair
Crew will stop their vehicle and repair until health is full. Weapons are unavailable.
instead of repairing a set amount, it repairs until full health but u can't cancel it |
we all agree sprinting with combat needs to go, but if u think valiant assault is op cause okw has some good long ranged dps, u never tried assault operation of the brits with lmg on every unit, commando have more dps than ober with brens at long range already add the 1.25 bonus and bye bye |
So you are just ignoring the fact that no one builds them because in cheat mod tests they are very strong?
As I said before they are not being used. And the reason for this is pretty obvious, you already have long-range infantry as UKF and get them for CQC ambushes on maps with lots of shot and sight blockers. If you give Commandos Brens they become significantly weaker in their role as an ambush unit.
Anyway, this is about Fallschirmjägers being OP, not about Commandos, so maybe stop bringing them up all the time. then falls are op compared to what ? i mean u got to have a standard right ?
is it based on the fact that 3 falls beat 1 ranger ?
i mean u can't just say "unit is op cause i said so "
and again if u think they are op make them a copy of the commando with mp40 and the option to upgrade with 2 lmg 34 with a bit less accuracy |
How does it not make sense? Right now the Fallschirmjägers become too strong in late game due to 4 buffed FGs and insane veterancy. At 2 CP Falls aren't too good, it's their scalability that is the problem. Why are you bringing double bren commandos into this all the time? Double Bren commandos are almost never used in any higher-ranking games. If they are so OP how come people ignore them? Commandos are used as CQC ambush unit but that's it.
cause they literally beat falls at all range for similar price
falls 320 mp and 60 mun
commando 390 mp (pluss reinforce glider would at leats value half the cost of a bunker so commando should be 350mp) and 80 munition for 2 bren
they have more dps and durability at all ranges as shown in tests
so simply increase the price to 340 and 2 fg42 to 80 mun
https://imgur.com/a/it0USWy
ans some more
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As I said before ...this complicated way of giving them 2 FGs at 2 Cp and then another 2 FGs after T4 was not a good idea. It makes balancing them too hard. They will always either be too strong in late game or too bad in early game. Just bring back old Fallschirmjägers but make them 2 CP + ambush bonus + slight RA improvement and be done with it. u know what u said makes no sense right ? i do agree in increasing the price but their performance is below double bren commando
and double bren commando have been int he game since 2 years, nobody used them, now we have a bit worse and a bit cheaper 4 men double bren commando they are now op ? |
I had a sneaking suspicion the Falls were too good just from watching Tightrope's testing in a vacuum environment. Didn't think they'd be busted as the JLI though.
Double LMG paras barely beat the upgraded falls at max range in Tightrope's test. LMG paras are more expensive in mp and munis and they get worse grenades and no fausts, no camo, and no vet 5.
but commando with lmg beat them tho ? |