I have performed this test before and described my testing configuration, have you not ignored it, you wouldn't tell me to do my test. I know the stats, but I also know that this magical CQC dps of pathfinder carbines gets butchered if they lose a model, because the number of carbines goes down from 2->1
The only scenario when these unupgraded vet 0 squads clash and pathfinders can win vs pioneers at CQC is when the pioneers' owner doesn't close the distance and leaves them at medium range. I will translate it for you, everyone and their moms always close the distance with pioneers, because pioneers' only chance vs any infantry unit is when they are very close because of their weapon profile. When you do your test and let the last models fight at medium range, it's not what a player would do, it's also not CQC, it breaks the test and bends the results. 40% pathfinder win rate is a totally imaginary result that has nothing to do with this CQC engagement. You may have done this unintentionally or you may be manipulating numbers to make some units seem stronger/weaker than they are, especially that it was related to the unupgraded Panzer Fusilier performance at all ranges to which I compared the unupgraded pathfinder fighting performance.
I am sure some of your tests are done properly but not that one. You should also stop insulting others and stop calling them biased if it's you that manipulates the test results.
Speaking from 2v2 perspective about Falls:
Fallschirmjager used to have slightly lower dps at close range than Pgrens and significantly higher long range dps than pgrens, they also benefited from stock camo and ability to faust that Pgrens don't have. Falls can also throw a gas/smoke nade and bundle nade. It was a strong and versatile squad pre-patch that could also be used to ambush enemy snipers, but they were coming late at 3cp and were very expensive. I don't know why all the buffs hit them all at once. They would be fine with just a price drop to 340 like Pgrens. I like when units are available earlier so you can fit them in your army composition, but having several of the doctrinal elite infantry AI specialist in the roster makes the late game horrible for infantry engagements skill-wise. You no longer need to make use of camo and ambush, A-move is more feasible now than before. Time to kill on inf units with such changes is too brutal in my opinion. Before the patch total long range DPS of vet 0 Falls-squad was more or less equal to 5xBARs which was very high. They had excellent DPS at all ranges anyway. New Falls deal even more damage than that. New Falls meta is going to be yet another reason why playing conscripts is not going to pay off. You need a high DPS infantry to kill the enemy before he kills you, or you need rockets. It is JLI all over again.
BAR vs FG42 https://imgur.com/a/zrQLKsf
..... here some multiple test u can see the range and everything
https://imgur.com/a/7S2zwRI
out of 5 fight 2 were won by pathfinder
on the topic of falls i already shown they are similar to commando with 2 bren
does the 2 bren commando make volks or gren unplayable ?
if u don't believe test and won't do ur own here some simple math
at long range 2 bren alone deal 24+ damage, old fg42 dealt 20, lets' high ball and say the cd and fire rate buff increase the dps to 24 damage, 1 model lost for each falls is - 6 damage while a model lose of a commando will be 0 as bren pass to other (until u are 1 man in that case u lose 12 damage)
at close range 3 smg will deal more damage than 3 fg 42 already , and 2 bren will make up the difference with the fg 42